Gnomes
Gnomes evolved in parallel to dwarves on the continent of Thrask. They were widespread across the continent, and in the chaos of the Fae invasion, the gnomish heartland was flooded and sunk beneath the Everlake. Gnomes are innovative, curious and unpredictable.
Traits
Your gnome character has certain characteristics in common with all other gnomes.
Ability Scores.
Your Intelligence score increases by 2.
Age.
Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 250 to almost 400 years.
Alignment.
Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
Size.
Gnomes range from 2 1/2 to 3 1/2 feet tall and average around 50 lbs. Your size is small.
Speed.
Your base walking speed is 25 feet.
Darkvision.
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Gnome Cunning.
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages.
Gnomish, Common, and one language based on your culture.
HERE is a link to the Gnome page on D&D Beyond.
Subrace
Two subraces of gnom es are found among gnomes: Wild gnomes and rock gnomes. Choose one of these subraces.
Wild Gnomes
As a wild gnome, you have a natural knack for illusion and inherent quickness and stealth. Forest gnomes are rare and secretive. They gather in hidden communities in wild and unsettled area, using illusions and trickery to conceal themselves from threats or to mask their escape should they be detected.
Forest gnomes tend to be friendly with other good-spirited woodland folk, and they regard elves and good fey as their most important allies. These gnomes also befriend small forest animals and rely on them for information about threats that might prowl their lands.
Natural Illusionist.
You know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.
Speak with Small Beasts.
Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Wild gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
HERE is a link to the Wild Gnome page on D&D Beyond.
Urban Gnome
As a Urban gnome, you have a natural inventiveness and talent for craftiness.
Tech Savvy
Whenever you make an Intelligence (Investigation) check related to magical items, alchemical substances or technological devices, you may double your proficiency bonus
Natural Tinkerer
You know the Mending cantrip. Intelligence is your spellcasting modifier for casting it.
HERE is a link to the Urban Gnome page on D&D Beyond.
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