The hereditary leaders of various holds, Lairdlings and their families are responsible for the health and safety of the landsman that live in the lands. Battle leaders, Judges, civil engineers, Lairdlings are expected to wear many hats.
Traits
Ability score increase: Charisma increases by 1
Skills (Hard Peoples, Harder Leaders): You have proficiency with Intimidation
Dog's Best Friend: You have advantage on animal handling checks related to canines.
Keldish Martial Traditions: You have proficiency with Longbows, Longswords, Spears, Battleaxes.
Nobility: Your name carries a history, a family legacy for Good or Ill.
Comments