Syndra Silvane's Curse
The party's benefactor is a retired adventurer named Syndra Silvane. Being a wizard and merchant of no small repute, she has magic to expedite the party's journey to the Badlands as well as treasure with which to reward characters for their assistance.
Syndra Silvane is a retired adventurer and merchant residing in the city of Waterdeep. She is a Tethyrian human archmage, with these changes:
- Synda is lawful neutral and speaks Common, Dwarvish, Elvish, and Halfling.
- Syndra's hit point maximum has been reduced to 79 by the Soulmonger's death curse, and it decreases by 1 every midnight.. .If her hit point maximum drops to 0, Syndra dies and can't be brought back from the dead until the death curse has ended (and if her soul hasn't been devoured). Destroying the Soulmonger is the only way to halt the attrition and restore her hit point maximum to normal.
Roleplaying Syndra Silvane
Syndra tells the characters her story and makes her request. Roleplay the encounter, paraphrasing the following information and responding in Silvane's dry, cracking voice to the characters' questions:
- "I was an adventurer years ago. I died once and was raised from the dead. I have since closed the door on that stage of my life."
- "The death curse you've heard about has struck me. I don't know how much longer I'l last before I perish. Clerics have no help to offer. They're stymied by what is happening."
- "My contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the Soulmonger is somewhere in the Badlands."
- "The Badlands are ringed with mountains and choked with rainforests. Enormous reptiles, savage goblins, and an army of undead prowl its jungles and ruins. Mapping the place has always been nigh impossible, and nothing is known about the region's current geography beyond a few miles from the coast."
- "Working from dozens of sea charts, log books, and explorers' journals, I assembled everything known about the current state of the Badlands into one map. I'll provide it to you if you undertake my mission."
- "When you're ready to depart, I will teleport us all to Port Nyanzaru, the only major settlement in the Badlands. I've been there several times before, so there's little chance of mishap. Once there, I'll say with a friend named Wakanga O'Tamu. He's one of seven merchant princes who rule the city.
Syndra has misgivings about sending inexperienced adventurers on so dangerous a quest, but she isn't taking any chances. She fails to mention that other, more experienced parties of adventurers have been sent to the Badlands already. All have disappeared, and Syndra fears the worst. In truth they fell victim to the perils of the Badlands or crossed paths with Valindra Shadowmantle, and were never seen or heard from again. .If the characters urge Syndra to seek out a more experienced party of adventurers, she replies dryly, "I already have".
Syndra promises each character a rare or uncommon magic item, delivered upon successful completion of her quest. Syndra also expects that the characters will find enough treasure in the Badlands to make them as rich as kings.
If the characters press for coin up front, Syndra gives each character 50 gp to defray expenses in Atahu Nui
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