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Damselfly Ship

This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access to the ship’s mangonel turret. The ship’s cargo hold can easily be turned into crew cabins or another weapon deck.

Damselfly ships are often used as courier vessels and armored transports. Explorers and pirates like them because they’re fast and sturdy. Military leaders use them as command ships for the same reasons.

Damselfly ship owners are a proud lot, fond of painting their ships in colorful patterns as well as customizing their vessels with special equipment. Large, private gatherings of damselfly ship owners are not uncommon; they use these get-togethers to show off their ships and to race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights.

 

Weapons


Ballista (Crew: 3)

Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)

It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.

Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.


Mangonel (Crew: 4)

Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), — (stone)

It takes 2 actions to load the mangonel, 1 action to aim it using the turret rotator (area 2 on the accompanying deck plan), and 1 action to fire it.

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.


Damselfly Ship Deck Plans

Damselfly Ship Summary


Armor Class: 19 (metal)
Cargo: 5 tons
Hit Points: 200
Crew: 9
Damage Threshold: 15
Keel/Beam: 100 ft./20 ft.
Speed: fly 70 ft. (8 mph)
Cost: 20,000 gp


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