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Flying Fish Ship

Aside from space galleons, flying fish ships are the most common vessels in Wildspace, favorites among merchants and adventurers alike.

A flying fish ship can float and sail on water, but it isn’t built to land on the ground (the ventral fins would snap under the weight of the ship during landing, and the keel would cause the ship to roll to one side).

Typical weapons on a flying fish ship include a forward-mounted mangonel and an aft-mounted ballista.

 

Weapons


Ballista (Crew: 3)

Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)

It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.

Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.


Mangonel (Crew: 5)

Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), — (stone)

It takes 2 actions to load the mangonel, 2 actions to aim it, and 1 action to fire it.

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.


Flying Fish Ship Deck Plans

Flying Fish Ship Summary


Armor Class: 15 (wood)
Cargo: 13 tons
Hit Points: 250
Crew: 10
Damage Threshold: 15
Keel/Beam: 120 ft./30 ft.
Speed: fly 40 ft. (4½ mph)
Cost: 20,000 gp


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