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Nautiloid

Built and used by mind flayers, nautiloids are designed exclusively for space travel. They can’t float on water, nor can they land safely on the ground.

 

Additional unknown feature

 

Weapons


4 Ballistae (Crew: 3 Each)

Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)

It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.

Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.


Mangonel (Crew: 5)

Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), — (stone)

It takes 2 actions to load the mangonel, 2 action to aim it, and 1 action to fire it.

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.


Additional uknown weapon


 

Nautiloid Deck Plans

Nautiloid Summary


Armor Class: 15 (wood)
Cargo: 17 tons
Hit Points: 400
Crew: 20
Damage Threshold: 15
Keel/Beam: 180 ft./30 ft.
Speed: fly 40 ft. (4½ mph)
Cost: 50,000 gp


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