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Crafting System

Crafting begins as a conversation. First, the DM asks a series of clarifying questions to help flesh out the item's concept. Then the player must ask a series of questions for the DM to clarify the crafting process.   Once all questions are answered and understood, the player must first gather the materials necessary for the item's construction. Then they may begin crafting the item during their downtime. See the downtime page for more details.  

Questions for the Player

 

What type of creation is it?

Mundane. A simple item with no complex technological or magical properties. For example, a weapon, a piece of armor, tools, equipment, etc.
Scientific. An item with more complexity using machinery, alchemy, or other scientific processes. For example, a clock, a vial of poison, etc.
Magical. An item created or imbued with magical properties. For example, a spell scroll, an arcane focus, a ritual, etc.  

What is its purpose?

This will describe the item's main purpose of us

Questions for the DM

What are the item's drawbacks, if any?

Some items will have one or several drawbacks. The DM will choose from the following list and describe what that means.
Complex. Requires multiple stages to complete.
Unreliable. The item may not work as intended at times.
Volatile. The item may produce dangerous or troublesome side effects.
Consumable. The creation has a limited number of uses.

What kind of materials does it need?

All crafted items have a material cost. Materials can either be gathered from the world or bought from a vendor. Materials are defined by their substance and rarity. The following tables describe the different types of materials and levels of rarity.

How difficult will it be to make?

The complexity of crafting the item is based on progress clocks. The more difficult it is to make, the more segments the clock will have. A progress clock can be between 4, 6, 8, and 12 segments.

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