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Evolve Illusion (ɪˈvɒlv ɪˈluːʒən)

Evolve Illusion is a spell that turns illusions real for up to 24 hours. Due to its strength and the amount of magic it uses up, only the Primordal of Trickery, Anyrix has ever used it and lived.

Effect

This spell changes illusions of any kind into real terrain, animals, or objects. Any objects that would be inside generated terrain is teleported to the surface of the new terrain. Conjured animals obey the caster of the spell, or the one who created the illusion. If someone is inside an illusion of an animal or object, they are transformed into that animal or object for the duration of the spell.

Side/Secondary Effects

Casting the spell causes physical and mental exhaustion, which can even result in death if the caster uses up all of their magical energy. If the spell is interrupted, whether stopped on its own or by some other force, it manifests as an orb of white-hot glowing energy. If not let alone to let it dissipate safely (This takes about a minute) It explodes in a wave of force which can cause third-degree burns, usually to the hands and forearms.

Manifestation

When the spell is cast successfully, all nearby illusions will ripple and solidify. Anyone in the vicinity will feel a strong vibration as the illusions shift. The caster will feel what feels like hot water rippling down their arms (Visually looking like streams of white light) and then a painful shock as the spell is released.

Source

The spell draws from the caster's magical strength, though if the caster is a Champion of Anyrix (meaning if Anyrix is currently lending them her power and half-possessing them) they can cast the spell drawing on her magic reserves instead of their own.

Discovery

Anyrix discovered this spell while playing around with the powers that Ashren gave her in The First Hour. No-one else has been able to learn it yet.
Related Deity/Higher Power
Gestures & Ritual
To cast Evolve Illusion, casters hold out their left arm, concentrate, and when the hot-water-spreading-up-their-arm sensation starts, they flick their hand to unleash the spell.
Related School
Illusion
Related Element
Electricity
Effect Duration
Anyrix can hold the spell up for about 24 hours, but the average human (If they are able to cast it) could hold it for 1 hour at most.
Effect Casting Time
Casting the spell takes about five seconds.
Range
Anyrix, being a deity, can cast it in a 20 mile radius, while the estimated range for a human is 50 feet.
Level
Theoretically, the only people able to cast this spell are those with a bit of divine blood or assistance, particularly Anyrix's.

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