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Centaur

Centaur

The Centaur race are Reclusive Wanderers and Omen-Readers of the wild,they try to avoid conflict but fight fiercely when pressed. They roam the vast wilderness of Kelldoria, crossing frozen Tundra and open plains, Deep Woodlands and Ancient groves, and the Hills and Mountain passes, keeping far from Borders, Laws, and the company of other creatures.

   

Wilderness Nomads

 

Centaur Tribes (Also known as Clans or Herds) range more often across Lands with Mild to Hot Climates (Though Cold Lands are known for some smaller, but more Battle-Hardened Tribes). A typical Centaur requires only light furs or oiled skins to deal with inclement weather. The Centaur race are Hunter-Gatherers and rarely build permanent structures but they do use Tents or Half-Tent shelters (a lean-to).

 

Centaur Migrations (Some, not all) span many Countries and can take Decades to repeat, so that a Centaur Tribe might not retread the same path for Generations. These Long-Ranging patterns can lead to conflict when the Tribe encounter Settlements of other Creatures built along their Traditional Routes.

Tribe of the North Wind Centaur by dndbeyond
       

Reluctant Settlers

 

A Centaur that can't keep pace with the rest of its Tribe (Clan) is left behind. Some such Centaurs vanish into the wilderness and are never seen again. Those that can bear the loss of their Tribe (Herd) might take up residence among other races. Frontier Settlements value the nature knowledge of their Centaur residents. Many such communities owe their survival to the insight and acumen of a Centaur.

 

Despite their reclusive nature, Centaurs trade with Elf-kind and with the caravans of other benevolent Humanoids they meet during their wanderings. A Trader might save the life of a wounded or an Elderly Centaur unfit for long travel, escorting it to a Settlement where it can Peacefully live out the rest of its days.

Basic Information

Growth Rate & Stages

AGE:

  20 (young Adult),30-50 (Mature Adult),60-90 (Old), Like Humans their Lifespan is Short, rarely living much beyond 100 years old. The oldest recorded Centaur was 112 years old.

Dietary Needs and Habits

Omnivore

Additional Information

Perception and Sensory Capabilities

Passive Perception 13

Civilization and Culture

Major Language Groups and Dialects

Common Dress Code

Furs and oiled Skins or armoured with Leather,Chain,Ring or Scalemail
Centaurs by Kindpng
Warrior Centaur by jrevell
Origin/Ancestry
Fey
Lifespan
75 To 80 Years
A Tribe of The Black Pavilion Centaur by dandwiki
The Centaur are a playable Race.


Cover image: Centaurs by Kindpng

CENTAUR CR: 2 (450XP)

Large fey, neutral good
Armor Class: 12
Hit Points: 45 (6D10+12).
Speed: 50 ft

STR

18 +4

DEX

14 +2

CON

14 +2

INT

9 -1

WIS

13 +1

CHA

11 +0

Skills: Athletics +6, Perception +3 & Survival +3.
Senses: Passive Perception 13
Languages: Elven (Elosi,Pelosi or Talosi) & Kelldorian (Common).
Challenge Rating: 2 (450XP)

CHARGE:

  IF THE CENTAUR MOVES AT LEAST 30 FEET STRAIGHT TOWARD A TARGET AND THEN HITS WITH A PIKE/LANCE OR POLEARM ATTACK ON THE SAME TURN, THE TARGET TAKES AN EXTRA 10 (3D6) PIERCING DAMAGE.

Actions

MULTIATTACK:

  THE CENTAUR MAKES TWO ATTACKS: ONE WITH ITS PIKE/LANCE OR POLEARM AND ONE WITH ITS HOOVES OR TWO WITH ITS LONGBOW.  

PIKE:

  MELEE WEAPON ATTACK: +6 TO HIT, REACH 10FT, ONE TARGET. HIT: 9 (1D10+4) PIERCING DAMAGE.    

HOOVES:

  MELEE WEAPON ATTACK: +6 TO HIT, REACH 5FT, ONE TARGET. HIT: 11 (2D6+4) BLUDGEONING DAMAGE.    

LONGBOW:

  RANGED WEAPON ATTACK: +4 TO HIT, RANGE 150/600FT, ONE TARGET. HIT: 6 (1D8+2) PIERCING DAMAGE.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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