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Goblin Marshes

Type
Wetland / Swamp

Goblin

Small humanoid (goblin), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 ( 2d6 )
Speed 30ft

STR
8 -1
DEX
14 +2
CON
10 0
INT
10 0
WIS
8 -1
CHA
8 -1

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.


 

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