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Obba Son of Udda

Written by Loremaster Aemon

Obba

Obba

     

Gaming Statistics: Ability Scores

 
Ability Score Modifier Saving Throws Proficiency Bonus
Strength: 15 +2 Strength
Intelligence: 14 +2 Intelligence +2
Wisdom: 17 +3 Wisdom +2
Dexterity: 17 +3 Dexterity
Constitution: 16 +3 Constitution
Charisma: 15 +2 Charisma
   

Racial Traits

 

Race Ability Score Increases

Human +1 To Two Ability Scores of your choice: Wisdom & Dexterity  

Language

Amorian (Northern Common)  

Skill

You Gain Proficiency in One Skill of your choice: Animal Handling  

Speed

30 Feet  

Feat

You Gain One Feat of your choice:  

HEALER:

You are an able physician, allowing you to mend wounds quickly and get allies back in the fight. You Gain the following Benefits:
  • When you use a Healer's Kit to stabilize a dying creature, that creature also regains 1 HIT POINT.
  • As an ACTION, you can spend one use of a Healer's Kit to tend to a creature and restore 1D6+4 HIT POINTS to it, plus additional HIT POINTS equal to the creatures Maximum number of HIT DICE. The creature can't regain HIT POINTS from this FEAT again until it finishes a SHORT or LONG REST.
 

Human: Tribe Of The Black Stallion (Myrkanian)

 

Feat:

 

MOUNTED COMBATANT:

You are a dangerous foe to face while mounted, while you are mounted and aren't Incapacitated, You Gain the following Benefits:
  • You have ADVANTAGE on Melee Attack Rolls against any Unmounted creature that is smaller than your MOUNT.
  • You can force an Attack Targeted at your MOUNT to Target You instead.
  • If your mount is subjected to an effect that allows it to make a DEXTERITY SAVING THROW to take only HALF DAMAGE, It instead takes NO DAMAGE if it succeeds on the SAVING THROW, and only HALF DAMAGE if it Fails.
 

Proficiencies, Features & Traits

 

Background

Outlander  

Origin

Tribal Nomad  

Skill Proficiencies

Athletics & Survival  

Tool Proficiency

One Type of MUSICAL INSTRUMENT: Pan Pipes  

Languages

One of Your Choice: Myrkanian (The Tribe of The Black Stallion)  

Feature:

WANDERER:

You have an excellent memory for maps and geography and can always recall the general layout of Terrain, Settlements, and other features around you. You can find Food and Fresh Water for yourself and up to five other people each day, Provided that the land offers Berries, Small Game, Water and so forth.  

Lifestyle

Poor 2sp/Day  

Divine Domain/Diety

Circle of The Land  

Druid Proficiencies & Features

Armour Proficiencies:

Light & Medium Armour & Shields (Druids will not wear Armour or use Shields made of Metal)  

Weapon Proficiencies

Clubs, Daggers, Darts, Javelins, Maces, Quarter-Staffs, Scimitars, Sickles, Slings & Spears.  

Tools

Herbalism Kit  

Skills

Medicene & Nature  

Saving Throws

Intelligence & Wisdom  

Extra Language

DRUIDIC:

  You know this Secret Language of the Druids. You can speak it and use it to leave hidden messages. You and others who know the language automatically spot such a message. Others spot the message's presence with a successful DC15 WISDOM (PERCEPTION) CHECK but can only DECIPHER using MAGIC.  

Spellcasting Ability

Wisdom   Cantrips & Ritual Casting  

Spellcasting Druidic Focus

A Yew Wand  

All Skills:

  • Animal Handling
  • Athletics
  • Medicene
  • Nature
  • Survival
Skills Known Ability Modifier Proficiency Bonus
Acrobatics (Dex) +3
Animal Handling (Wis) +3 +2
Arcana (Int) +2
Athletics (Str) +2 +2
Deception (Cha) +2
History (Int) +2
Insight (Wis) +3
Intimidation (Cha) +2
Investigation (Int) +2
Medicene (Wis) +3 +2
Nature (Int) +2 +2
Perception (Wis) +3
Performance (Cha) +2
Persuasion (Cha) +2
Religion (Int) +2
Sleight of Hand (Dex) +3
Stealth (Dex) +3
Survival (Wis) +3 +2
 

Personality Traits

I have a lesson for every situation, Drawn from observing Nature. I feel more comfortable around Animals than People.

Ideals

NATURE: The Natural World is more important than all the Constructs of Civilization. CHANGE: Life is like the Seasons, in constant change, and we must change with it.

Bonds

My Tribe and Family are the most important things in my Life, Even when they are far from me. An Injury to the Unspoiled Wilderness is an Injury to me.

Flaws

Don't expect me to save those who cannot save themselves. It is Nature's way that the strong thrive and the weak perish.  

Weapons Carried:

Weapon Type Damage Modifier & Properties
Quarterstaff (Oak) 1D6 Bludgeoning VERSATILE (1D8)
Dagger (Bronze) 1D4 Piercing Str/Dex, Finesse, Light, Thrown (20/60)
Sling 1D4 Bludgeoning Ammunition, (Range 30/120)
 

Armour Worn:

Armour Type Armour Class (AC) Strength Requirement & Stealth Check
Suit of Hide Armour (Medium) AC 12+ DEX Modifier
 

Equipment Carried:

Item Type Quantity Total Cost Total Weight
A Suit of Hide Armour (Medium) 1 10gp 12lbs
Quarterstaff (Oak) 1 2sp 4lbs
Dagger (Bronze) 1 5sp 1lb
Sling 1 1sp N/A
Sling Pouches (Leather, 20 Bullets, 40 Stones) 3 12cp 4lbs
Backpack (Leather) 1 2gp 5lbs
Waterskin (Full) 1 2sp 5lbs
Waterskin (Empty) 1 2sp N/A
Rations( 5 Days) 1 1gp,2sp,5cp 5lbs
Mess Kit (Wooden) 1 2sp N/A
Tinderbox 1 5sp 1lb
Torches 5 5cp 5lbs
Rope (50ft, Hempen) 1 1gp 10lbs
Whetstone 1 1cp 1lb
Blanket (Wool) 1 5sp 3lbs
Healer’s Kit ( Uses) 1 5gp 3lbs
Sacks (Large) 2 2cp 1lb
Belt Pouch (Cloth) 1 5sp 1lb
Set of Clothes (Common) 1 5sp 3lbs
Cloak (Wolf Fur, Black) 1 30gp 3lbs
Pair of Boots (Leather/Wolf Fur, Black) 1 10gp 1lb
Set of Pan Pipes 1 10gp 2lbs
Candles 3 3cp N/A
Bar of Soap 1 2cp N/A
Druidic Focus: Yew Wand 1 10gp 1lb
Holy Symbol (Amulet) 1 5gp 1lb
Set of Prayer Robes (Russet Brown) 1 5sp 3lbs
Flask of Holy Water 1 25gp 1lb
Potion of Healing Flasks 2 100gp 1lb
Herbalism Kit 1 5gp 3lbs

Horse (Light, War): Named Cleos

Item Type Quantity Total Cost Total Weight
Set of Barding (Leather AC 12) 1
Saddle (Leather) 1
Bit & Bridle (Leather) 1
Set of Saddle Bags (Leather) 1
Bedroll 1 1gp 7lbs
Blanket (Wool) 1 5sp 3lbs
Torches 5 5cp 5lbs
Rations (5 Days) 1 1gp,2sp,5cp 5lbs
Hunting Trap 1 5gp 25lbs
 

Magic/Enchanted Items:

Item Owned Quantity Rarity Cost Weight
Potion of Healing Flasks 2 Common 100gp 1lb

The Bloodline of Obba Son of Udda

Social

Contacts & Relations

The Tribe of The Black Stallion: Allies

Family Ties

Udda Tribal Druid (Father): Ally

Class

Druid  

Level

2nd  

Hit Points

 

Hit Dice

2D8

Armour Class (AC)

 

Proficiency Bonus

+2

Spell Attack Modifier

+2 PROF BONUS +3 WISDOM MODIFIER= 5  

Spell Save DC:

8+2 PROF BONUS +3 WISDOM MODIFIER= 13  

Passive Wisdom (Perception)

Alignment
Neutral Good (NG)
Species
Ethnicity
Date of Birth
The 12th Day of Leafall
Year of Birth
18836 KR 18 Years old
Circumstances of Birth
The Firstborn Son of Udda
Birthplace
The Wintermist Plains
Children
Eyes
Green
Hair
Brown, Light, Short at neck
Skin Tone/Pigmentation
Pale, white with red cheeks in winter
Height
5ft 10"
Weight
167lbs
Aligned Organization
Other Affiliations
Known Languages
  • Amorian (Northern Common),
  • Myrkanian (Tribal), and
  • Druidic (Secret Language)

Money, Gems & Treasure

  CP:   SP:   EP:   GP:   PP:  

Gems:

       

Treasure:

  • 2 Leather Bracers (Inscribed with Leaves & Berries,6gp pair),
  • Necklace (Leather with Ivory & Bones attached, 4gp),
  • Circlet (Bronze, Inscribed with Runes, 8gp)

Character Experience Points (EXP)


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