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Rug of Smothering

Enchanted,Magical & Animated Objects

 

Animated objects are crafted with potent magic to follow the commands of their creators.When not commanded,they follow the last order they received to be the best of their ability,and can act independently to fulfill simple instructions.Some animated objects (Including many of those created in The Feywild) might converse fluently or adopt a persona,but most are simple automatons.

 

Constructed Nature

 

An animated object doesn't require Air,Food,Drink,or Sleep.

 

The Magic that animates an object is Dispelled when the CONSTRUCT drops to 0 Hit Points.An animated object reduced to 0 Hit Points becomes inanimate and is too damaged to be of much use or value to anymore.

   

Rug of Smothering

 

Would-be Thieves and careless Heroes arrive at the doorsteps of an enemy's abode,eyes,ears alert for traps,only to end their quest prematurely as the Rugs beneath their feet animate and smother them to death.

 

A RUG OF SMOTHERING can be made in many different forms,from finely woven carpet fit for a Queen to a coarse mat in a peasant's hovel.Creatures with the ability to sense Magic detect the Rug's false Magical aura.

 

In some cases,a RUG OF SMOTHERING is disguised as a CARPET OF FLYING or another beneficial Magic item.However,a character who stands or sits on the Rug,or who attempts to utter a word of command,is quickly trapped as the Rug of Smothering rolls itself tightly around its victim.

     

Basic Information

Anatomy

A Good quality Rug or even a Coarse Mat.

Dietary Needs and Habits

An animated object doesn't require Air,Food,Drink,or Sleep.

Additional Information

Perception and Sensory Capabilities

Blindsight 60ft. (Blind Beyond this Radius).
A Rug of Smothering by dndbeyond
Origin/Ancestry
Construct
Body Tint, Colouring and Marking
Varies.


Cover image: A Rug of Smothering by dndbeyond

RUG OF SMOTHERING

Large construct, any
Armor Class 12 (Natural Armour)
Hit Points 33 (6D10)
Speed 10ft

STR
17 +3
DEX
14 +2
CON
10 0
INT
1 -5
WIS
3 -4
CHA
1 -5

Damage Immunities POISON & PSYCHIC.
Condition Immunities BLINDED, CHARMED, DEAFENED, FRIGHTENED, PARALYZED, PETRIFIED AND POISONED.
Senses BLINDSIGHT 60FT. (BLIND BEYOND THIS RADIUS), PASSIVE PERCEPTION 6.
Challenge 2 (450XP)


ANTIMAGIC SUSCEPTIBILITY: THE RUG IS INCAPACITATED WHILE IN THE AREA OF AN ANTIMAGIC FIELD. IF TARGETED BY DISPEL MAGIC, THE RUG MUST SUCCEED ON A CONSTITUTION SAVING THROW AGAINST THE CASTER’S SPELL SAVE DC OR FALL UNCONSCIOUS FOR 1 MINUTE.   DAMAGE TRANSFER: WHILE IT IS GRAPPLING A CREATURE, THE RUG TAKES ONLY HALF THE DAMAGE DEALT TO IT, AND THE CREATURE GRAPPLED BY THE RUG TAKES THE OTHER HALF.   FALSE APPEARANCE: WHILE THE RUG REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM A NORMAL RUG.


Actions

SMOTHER: MELEE WEAPON ATTACK: +5 TO HIT, REACH 5FT, ONE MEDIUM OR SMALLER CREATURE. HIT: THE CREATURE IS GRAPPLED (ESCAPE DC 13). UNTIL THIS GRAPPLE ENDS, THE TARGET IS RESTRAINED, BLINDED, AND AT RISK OF SUFFOCATING, AND THE RUG CAN’T SMOTHER ANOTHER TARGET. IN ADDITION, AT THE START OF EACH OF THE TARGET’S TURNS, THE TARGET TAKES 10 (2D6+3) BLUDGEONING DAMAGE.


 

Comments

Author's Notes

Original Article by Wizards of the Coast for D&D Monster Manual


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