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Satyr

Satyrs are raucous Fey that frolic in wild forests,driven by curiosity and hedonism in equal measure.

Satyrs resemble stout bodied Humans,females being slightly more slim, with the furry lower bodies and cloven hooves of Goats.Horns sprout from their heads,ranging in shape from a pair of small nubs to large,curling Ram's horns.They typically sport facial hair.

   

Hedonistic Revelers

 

Satyrs crave the strongest drink,the most fragrant spices,and the most dizzying dances.A Satyr feels starved when it can't indulge itself,and it goes to great lengths to sate its desires.It might kidnap a fine minstrel to hear lovely songs,sneak through a well-defended garden to gaze upon a beautiful lad or lass,or infiltrate a palace to taste the finest food in the land.Satyrs allow no festivity to pass them by.They partake in any holiday they've heard of.Civilizations of the world have enough festivals and holy days among them to justify nonstop celebration.

 

Inebriated on drink and pleasure,Satyrs give no thought to the consequences of the hedonism they incite in others.They leave such creatures mystified at their own behaviour.Such revelers might have to scrounge for excuses to explain their disordered state to parents,employers,family,or friends.

 

"Twixt day and night the spirits goad me on

 

They pine for ages past when hearts were pure

 

Against all reason now they seem unsure

 

They laugh and scream between mine ears anon.

   

Now fill my cup not once,not twice,but thrice

 

With flagon's brim upon my lips i dance

 

Let unseen Pixies toss their gowns askance

 

While i,The Carnal King,indulge my vice.

   

With folded boughs,the Treants take their leave

 

As merry damsel's corsets come undone

 

My song doth stir them like a summer breeze

 

They fill mine empty cup without reprieve.

   

The sun becomes the moon becomes the sun

 

I while away the hours as i please."

    -Sonnet of a Naughty Satyr

Basic Information

Anatomy

Humanoid:Head with Horns,Torso,2 Arms ending with Hands,Lower Body of a Goat,2 Legs ending with Hooves

Ecology and Habitats

The Feywild and Wild Forests on The Material Plane

Additional Information

Facial characteristics

Human face (male usually bearded),Black or Brown curly hair,Brown Eyes and a pair of Horns

Perception and Sensory Capabilities

Passive Perception 12

Civilization and Culture

Major Language Groups and Dialects

A Satyr by blackjackrants
Origin/Ancestry
Fey
Body Tint, Colouring and Marking
Upper Body Human Colouring ranging from pale to Dark skinned,quite hairy. Lower body of a Goat,Brown,Black or tanned fur.
Satyr's by forgottenrealms
The Satyr is a playable Race.


Cover image: A Satyr by blackjackrants

SATYR CR: 1/2 (100XP)

Medium fey, chaotic neutral
Armor Class: 14 (Leather Armour)
Hit Points: 31 (7D8)
Speed: 40 ft

STR

12 +1

DEX

16 +3

CON

11 +0

INT

12 +1

WIS

10 +0

CHA

14 +2

Skills: PERCEPTION +2, PERFORMANCE +6 & STEALTH +5.
Senses: Passive Perception 12
Languages: Elvish,Elosi,Pelosi,Kelldorian (Common) & Sylvan (Fey)
Challenge Rating: 1/2 (100XP)

MAGIC RESISTANCE:

  THE SATYR HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.  

Actions

RAM:

  MELEE WEAPON ATTACK: +3 TO HIT, REACH 5FT, ONE TARGET: HIT 6 (2D4+1) BLUDGEONING DAMAGE.    

SHORTSWORD:

  MELEE WEAPON ATTACK: +5 TO HIT, REACH 5FT, ONE TARGET. HIT 6 (1D6+3) PIERCING DAMAGE.    

SHORTBOW:

  RANGED WEAPON ATTACK: +5 TO HIT, RANGE 80/320FT, ONE TARGET. HIT: 6 (1D6+3) PIERCING DAMAGE.    

VARIANT: SATYR PIPES

  A SATYR MIGHT CARRY PANPIPES THAT IT CAN PLAY TO CREATE MAGICAL EFFECTS. USUALLY, ONLY ONE SATYR IN A GROUP CARRIES SUCH PIPES. IF A SATYR HAS PIPES, IT GAINS THE FOLLOWING ADDITIONAL ACTION OPTION.  

PANPIPES:

  THE SATYR PLAYS ITS PIPES AND CHOOSES ONE OF THE FOLLOWING MAGICAL EFFECTS: A CHARMING MELODY, A FRIGHTENING STRAIN, OR A GENTLE LULLABY. ANY CREATURE WITHIN 60 FEET OF THE SATYR THAT CAN HEAR THE PIPES MUST SUCCEED ON A DC 13 WISDOM SAVING THROW OR BE AFFECTED AS DESCRIBED BELOW. OTHER SATYR’S AND CREATURES THAT CAN’T BE CHARMED ARE UNAFFECTED.   AN AFFECTED CREATURE CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS. IF A CREATURE’S SAVING THROW IS SUCCESSFUL OR THE EFFECT ENDS FOR IT, THE CREATURE IS IMMUNE TO THESE PANPIPES FOR THE NEXT 24 HOURS.  

CHARMING MELODY:

  THE CREATURE IS CHARMED BY THE SATYR FOR 1 MINUTE. IF THE SATYR OR ANY OF ITS COMPANIONS HARMS THE CREATURE, THE EFFECT ON IT ENDS IMMEDIATELY.  

FRIGHTENING STRAIN:

  THE CREATURE IS FRIGHTENED FOR 1 MINUTE.  

GENTLE LULLABY:

THE CREATURE FALLS ASLEEP AND IS UNCONSCIOUS FOR 1 MINUTE. THE EFFECT ENDS IF THE CREATURE TAKES DAMAGE OR IF SOMEONE TAKES AN ACTION TO SHAKE THE CREATURE AWAKE.  

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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