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Shambling Mound

Additional Information

Perception and Sensory Capabilities

Blindsight 60ft (Blind beyond this radius) & Passive Perception 10
Origin/Ancestry
Plant

SHAMBLING MOUND CR: 5 (1,800XP)

Large plant, unaligned
Armor Class: 15 (Natural Armour)
Hit Points: 136 (16D10+48)
Speed: 20 ft , swim: 20 ft

STR

18 +4

DEX

8 -1

CON

16 +3

INT

5 -3

WIS

10 +0

CHA

5 -3

Skills: Stealth +2
Damage Resistances: Cold & Fire
Damage Immunities: Lightning
Condition Immunities: Blinded,Deafened & Exhaustion
Senses: Blindsight 60ft (Blind beyond this radius) & Passive Perception 10
Challenge Rating: 5 (1,800XP)

LIGHTNING ABSORPTION:

  WHENEVER THE SHAMBLING MOUND IS SUBJECTED TO LIGHTNING DAMAGE, IT TAKES NO DAMAGE AND REGAINS A NUMBER OF HIT POINTS EQUAL TO THE LIGHTNING DAMAGE DEALT.

Actions

MULTIATTACK:

  THE SHAMBLING MOUND MAKES TWO SLAM ATTACKS. IF BOTH ATTACKS HIT A MEDIUM OR SMALLER TARGET, THE TARGET IS GRAPPLED (ESCAPE DC 14), AND THE SHAMBLING MOUND USES ITS ENGULF ON IT.    

SLAM:

  MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE TARGET. HIT: 13 (2D8+4) BLUDGEONING DAMAGE.    

ENGULF:

  THE SHAMBLING MOUND ENGULFS A MEDIUM OR SMALLER CREATURE GRAPPLED BY IT. THE ENGULFED TARGET IS BLINDED, RESTRAINED, AND UNABLE TO BREATHE, AND IT MUST SUCCEED ON A DC 14 CONSTITUTION SAVING THROW AT THE START OF EACH OF THE MOUND’S TURNS OR TAKE 13 (2D8+4) BLUDGEONING DAMAGE. IF THE MOUND MOVES, THE ENGULFED TARGET MOVES WITH IT. THE MOUND CAN HAVE ONLY ONE CREATURE ENGULFED AT A TIME.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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