SHAMBLING MOUND CR: 5 (1,800XP)
Large plant, unaligned
Armor Class: 15 (Natural Armour)
Hit Points: 136 (16D10+48)
Speed:
20 ft
, swim: 20 ft
Skills: Stealth +2
Damage Resistances: Cold & Fire
Damage Immunities: Lightning
Condition Immunities: Blinded,Deafened & Exhaustion
Senses: Blindsight 60ft (Blind beyond this radius) & Passive Perception 10
Challenge Rating: 5 (1,800XP)
LIGHTNING ABSORPTION:
WHENEVER THE SHAMBLING MOUND IS SUBJECTED TO LIGHTNING DAMAGE, IT TAKES NO DAMAGE AND REGAINS A NUMBER OF HIT POINTS EQUAL TO THE LIGHTNING DAMAGE DEALT.
Actions
MULTIATTACK:
THE SHAMBLING MOUND MAKES TWO SLAM ATTACKS. IF BOTH ATTACKS HIT A MEDIUM OR SMALLER TARGET, THE TARGET IS GRAPPLED
(ESCAPE DC 14), AND THE SHAMBLING MOUND USES ITS ENGULF ON IT.
SLAM:
MELEE WEAPON ATTACK:
+7 TO HIT, REACH 5FT, ONE TARGET. HIT:
13 (2D8+4) BLUDGEONING DAMAGE.
ENGULF:
THE SHAMBLING MOUND ENGULFS A MEDIUM OR SMALLER CREATURE GRAPPLED BY IT. THE ENGULFED TARGET IS BLINDED, RESTRAINED, AND UNABLE TO BREATHE, AND IT MUST SUCCEED ON A
DC 14 CONSTITUTION SAVING THROW AT THE START OF EACH OF THE MOUND’S TURNS OR TAKE
13 (2D8+4) BLUDGEONING DAMAGE. IF THE MOUND MOVES, THE ENGULFED TARGET MOVES WITH IT. THE MOUND CAN HAVE ONLY ONE CREATURE ENGULFED AT A TIME.
Comments
Author's Notes
Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)