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Worg/Warg

A Worg/Warg

  A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by Goblin's and Hobgoblin's. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and goblin, and a few learn to speak Common as well.  

A Goblin Worg Rider

 
Worg Rider by dndbeyond

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 14.

Civilization and Culture

Major Language Groups and Dialects

Worgs in the Wood by dungeonsolvers
Origin/Ancestry
Monstrosity (Worg)


Cover image: Worgs in the Wood by dungeonsolvers

Worg (Warg) CR: 1/2 (100XP)

Large monstrosity, neutral evil
Armor Class: 13 (Natural Armour)
Hit Points: 26 (4D10+4)
Speed: 50 ft

STR

16 +3

DEX

13 +1

CON

13 +1

INT

7 -2

WIS

11 +0

CHA

8 -1

Skills: Perception +4.
Senses: Darkvision 60ft, and Passive Perception 14.
Languages: Goblin & Worg (Warg).
Challenge Rating: 1/2 (100XP)

Keen Hearing And Smell

The worg has Advantage on Wisdom (Perception) Checks that rely on Hearing and Smell.  

Actions

Bite

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 10 (2D6+3) Piercing Damage. If the target is a creature, it must Succeed on a DC 13 Strength Saving Throw or be knocked Prone.    

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