BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

7 Lucky Gods

7 Lucky Gods

The 7 Lucky Gods, Ebisu in particular, have found favor in you, and blessed you with great fortune and luck in your endeavours.  

7Lucky Gods Patron Spells

(1) bless, bane   (3) aid, enhance ability   (5) blink, protection from energy   (7) confusion, freedom of movement   (9) commune, mislead  

Fortune's Friend

Starting at 1st level when you choose this domian, you are favored by the uncanny luck granted by your deity. When you finish a long rest, the DM rolls two d20s and records the higher of the two in secret. Whenever you make an attack roll, saving throw, or ability check, you can choose to replace your roll with this secret die roll. You must choose to do so before the outcome of the roll is stated.   At 10th level your DM rolls 3 die instead of two, and you have 2 uses of Fortune's Friend per long rest   When you finish a long rest, you lose any unused rolls from this feature.  

Unfathomable Fortune

At 6th level you gain 1 use of unfoathomable fortune, which allows an attempt at a skill check that would be highly unlikely to succeed to have its DC reduced to 15 for that single check.   Your use of unfathomable luck increases to 2 at level 10, and 3 at level 14.  

Invoke Misfortune

At 10th level, you can cause your enemies to meet misfortune when they would otherwise succeed. When making a roll of any type, you can impose a Constitution saving throw against your spell save DC. On a failure the target automatically rolls a nat 1, and they critically fail at whatever they were trying to achieve.   This ability can be used once per long rest.  

Second Chance

At 14th level, when you or a friendly creature within 10 feet of you drops to 0 hit points but are not instanly killed, you can use your reaction to plead to your deity for a second chance. Roll a d20. On an 11 or higher, the creature drops to 1 hit point instead.   Once you use this feature, you cannot use it again for 7 days, regardless of the success of the roll.    

Eldritch Invocations (Optional)

Ebisu's Favor: Prerequisite: Pact of the Chain
  • When your familiar is present within 30 feet, you cannot roll lower than a 10 on any Charisma (Persuasion) or Dexterity (Sleight of Hand) check. Additionally, your familiar can reroll one saving throw per day, taking the higher result.
  •     Hotei’s Laughter: Prerequisite: 5th Level
  • You can cast Tasha’s Hideous Laughter once without expending a spell slot. Creatures affected by this spell also suffer disadvantage on their next Insight or Investigation check as their mind remains clouded by lingering humor. Once used, this feature refreshes after a short rest.
  •     Bishamonten's Boon: Prerequisite: Pact of the Blade
  • Any weapon you summon gains the blessed property, making its attacks deal an extra 1d8 radiant damage on critical hits. Additionally, if an ally within 30 feet lands a critical hit, you can use your reaction to give that ally temporary hit points equal to your Charisma modifier.

  • Remove these ads. Join the Worldbuilders Guild

    Comments

    Please Login in order to comment!