Animated Armor
Animated Armor CR: 9
STR
28 +9
DEX
18 +4
CON
24 +7
INT
12 +1
WIS
16 +3
CHA
12 +1
+13 to hit, 21 spell save DC. The animated armor uses its spell save DC for non spell casting abilities.
Parry - The animated armor's AC increases to 24 when it is hit with a melee attack from the front or sides. If an attack that otherwise would have hit instead misses due to the parry ability, the animated armor can use its reaction to make a nodachi attack against the attacker. Indomitable (3/day) - If the animated armor fails a save, it can roll again, but must take the new roll
Actions
Multiattack - The Animated armor makes three attacks with its nodachi or spin attack Nodachi - +13 to hit, 4D10+9 slashing, reach Spin Attack - DC 21 dex save, 3D10 slashing, 10 foot radius
Bonus Actions
Disarm - If the animated armor successfully lands an attack, it can choose to use its bonus action to impose a contesting strength check. If it succeeds, the targets object its holding drops to its feet Second Wind - The animated armor can regain 1d10+9 health
Reactions
Guardian - If an attack is made against an ally within 10 feet of the animated armor, it can add +2 to that ally's armor class
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