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AT Specialist

AT Specialist CR: 2

Medium , any
Armor Class: 15
Hit Points: 50
Speed: 30 ft

STR

14 +2

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Saving Throws: DEX +6, CON +5
Challenge Rating: 2

Vehicle Defense - Has advantage on all saves against vehicle attacks

Actions

Multiattack - The AT soldier makes two attacks. One with his anti-tank rifle, and one with either his mines or grenades   DC 14 3d8+3, +6 to hit

Type 97 Anti-Tank Rifle (Heavy)

Firearm

Very Rare

Cartridge: 20mm   +2 to hit   Disadvantage within 30 feet   On a hit any target of medium size or smaller must make DC = Dex+Proficiency CON save or be knocked prone   Double damage against constructs   Is able to pierce through 5 feet worth of any non-metallic material, and 1 foot of any metallic material   Requires Special Weapons Proficiency

Type Damage Damage Range
Martial Ranged 3d8 Piercing 200/800


  DC 14

(2) Type 99 Anti-Tank Mine (Light)

Explosive

Rare

DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save, if the target fails it will be knocked prone (unless vehicle)   10ft radius   Deals double damage against constructs   Only activates if creature or construct of large size or bigger goes over the square   Mines are clearly visible unless intentionally obscured. Whoever places the mines must make a survival check to hide them. Any attempt to find the mines will require a perception check to beat this survival check DC.   Mines have an AC of 10 and can be detonated with any attack dealing more than 20 damage at once. Mines are automatically detonated by save based attacks that hit them   Mines can be moved or thrown by any creature that chooses to do so after initial placement   Requires Special Weapons Proficiency

Type Damage Damage Range
None 6d10 Bludgeoning 15 feet


  DC 14

(4) Type 97 Fragmentation Grenade (Light)

Explosive

Uncommon

10ft radius   DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   Can be used all at once to deal 4D8 piercing, 15ft radius, and deal double damage against constructs

Type Damage Damage Range
Simple Ranged 4d4 Piercing 30 feet



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