AT Specialist
AT Specialist CR: 2
Medium , any
Armor Class: 15
Hit Points: 50
Speed:
30 ft
STR
14 +2
DEX
16 +3
CON
14 +2
INT
10 +0
WIS
12 +1
CHA
10 +0
Saving Throws: DEX +6, CON +5
Challenge Rating: 2
Vehicle Defense - Has advantage on all saves against vehicle attacks
Actions
Multiattack - The AT soldier makes two attacks. One with his anti-tank rifle, and one with either his mines or grenades DC 14 3d8+3, +6 to hit
Type 97 Anti-Tank Rifle (Heavy)
Firearm
Very Rare
Cartridge: 20mm +2 to hit Disadvantage within 30 feet On a hit any target of medium size or smaller must make DC = Dex+Proficiency CON save or be knocked prone Double damage against constructs Is able to pierce through 5 feet worth of any non-metallic material, and 1 foot of any metallic material Requires Special Weapons ProficiencyType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 3d8 | Piercing | 200/800 |
(2) Type 99 Anti-Tank Mine (Light)
Explosive
Rare
DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save, if the target fails it will be knocked prone (unless vehicle) 10ft radius Deals double damage against constructs Only activates if creature or construct of large size or bigger goes over the square Mines are clearly visible unless intentionally obscured. Whoever places the mines must make a survival check to hide them. Any attempt to find the mines will require a perception check to beat this survival check DC. Mines have an AC of 10 and can be detonated with any attack dealing more than 20 damage at once. Mines are automatically detonated by save based attacks that hit them Mines can be moved or thrown by any creature that chooses to do so after initial placement Requires Special Weapons ProficiencyType | Damage | Damage | Range |
---|---|---|---|
None | 6d10 | Bludgeoning | 15 feet |
(4) Type 97 Fragmentation Grenade (Light)
Explosive
Uncommon
10ft radius DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save Can be used all at once to deal 4D8 piercing, 15ft radius, and deal double damage against constructsType | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 4d4 | Piercing | 30 feet |
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