Buddhist Priest
Buddhist Priest
Clerics following the Path of the Bodhisattva are inspired by the teachings of Japanese Buddhist priests, emphasizing compassion, enlightenment, spiritual balance, and the transcendence of worldly desires. These clerics act as guardians of the spiritual realm, guiding souls towards enlightenment, healing the suffering of the world, and warding off malevolent spirits. Unlike other domains focused purely on divine worship or zealotry, the Path of the Bodhisattva encourages wisdom, mindfulness, and self-sacrifice, reflecting the balance between serenity and discipline. A cleric of this domain is not only a spiritual leader but a healer and defender of both the living and the dead, striving for a world free of suffering.Path of the Bodhisattva Domain Spells
Bonus Proficiencies
When you choose the Path of the Bodhisattva at 1st level, you gain proficiency in the Insight and Medicine skills. In addition, you gain proficiency with monk weapons (such as the staff and spear). Your unarmed strikes deal 1d4 bludgeoning damage, and you can use Wisdom for attack and damage rolls with these weapons and unarmed strikes.Channel Divinity
Unyielding Serenity
At 6th level, your connection to inner peace makes your spirit resistant to external influence. You gain immunity to the frightened and charmed conditions. Additionally, you can extend this serenity to others. As a reaction when an ally within 30 feet of you becomes frightened or charmed, you can end the condition on them. Once you use this reaction, you cannot use it again until you finish a short or long rest.Divine Strike: Spirit Infusion
At 8th level, you imbue your strikes with sacred energy. Once on each of your turns, when you hit a creature with a melee weapon attack or unarmed strike, you can deal an extra 1d8 radiant or psychic damage (your choice). When you reach 14th level, the extra damage increases to 2d8.Nirvana's Embrace
At 17th level, you reach the pinnacle of spiritual mastery, able to usher souls towards enlightenment or ward off suffering entirely. You can cast the spell Mass Heal once without expending a spell slot. Additionally, when you cast any spell that restores hit points, the healed creature can choose to gain one of the following benefits for 10 minutes:Remove these ads. Join the Worldbuilders Guild
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