Circle of Kamuy
The Circle of Kamuy draws inspiration from the Ainu people of Hokkaido, whose culture revolves around a deep respect for nature, animals, and the spirits (called kamuy) that inhabit the world. Druids of this circle act as shamans, healers, and intermediaries between mortals and the spiritual realm. They believe that every animal, plant, and natural phenomenon carries a spirit, and they strive to maintain balance between these forces. The Circle of Kamuy teaches its followers to respect the environment, call upon the spirits for aid, and even take on the aspects of revered animals. These druids wield spiritual power rooted in natural harmony, balancing healing, protection, and transformation. They invoke the kamuy of animals and elements, offering prayers and rituals to ensure peace between humans and nature. Druids of this circle are equally capable of warding off malevolent spirits as they are nurturing the land and its creatures.
Circle of Kamuy Spells
3rd Beast Sense, Pass without Trace
5th Water Breathing, Spirit Guardians
7th Guardian of Nature, Freedom of Movement
9th Commune with Nature, Greater Restoration
Sacred Bond
Starting at 2nd level, you form a sacred bond with an animal spirit that guides and empowers you. Choose one of the following Animal Kamuy to serve as your spiritual guardian:
Bear Kamuy (Kita Kamuy). Revered as the ruler of beasts, the Bear Kamuy grants strength and resilience. While in Wild Shape, you gain temporary hit points equal to your druid level and your melee attacks deal additional bludgeoning damage equal to your Wisdom modifier (minimum 1).
Owl Kamuy (Kotankor Kamuy). Symbolizing wisdom and watchfulness, the Owl Kamuy grants insight. While in Wild Shape, you have advantage on Wisdom (Perception) and Intelligence (Investigation) checks, and you can’t be surprised.
Wolf Kamuy (Horkew Kamuy). Representing speed and coordination, the Wolf Kamuy grants agility. While in Wild Shape, your movement speed increases by 10 feet, and you can use the Dash action as a bonus action.
You can perform a short ritual at the end of a long rest to change your Animal Kamuy.
Ritual of Offering
Also at 2nd level, you learn to invoke the aid of natural spirits through offerings and prayers. As a bonus action, you can present a symbolic offering (such as a flower, carved wood, or fish bones) and call upon the spirits of nature. Choose one of the following effects, which lasts for 1 minute or until you dismiss it (no action required):
Blessing of the Bear. You and allies within 10 feet gain temporary hit points equal to your Wisdom modifier at the start of each of their turns.
Blessing of the Owl. Creatures of your choice within 10 feet gain advantage on saving throws against being charmed or frightened.
Blessing of the Wolf. Allies within 10 feet of you can move through difficult terrain without penalty and can take the Dash action as a bonus action.
You can use this feature a number of times equal to your proficiency bonus and regain all expended uses after a long rest.
Guardian Spirit
At 6th level, you learn to summon spirits of protection to shield your allies. When a creature within 30 feet of you takes damage, you can use your reaction to call upon a spirit of the natural world to protect them. The damage is reduced by 2d8 + your Wisdom modifier.
Once you use this feature, you can’t use it again until you complete a short or long rest.
Additionally, you have advantage on saving throws to resist the effects of curses and possession, as the spirits you revere ward off malevolent forces.
Kamuy’s Presence
At 10th level, your connection with the spirits allows you to create an aura of spiritual energy that bolsters allies and weakens enemies. As an action, you release the presence of the Animal Kamuy that guides you. For the next minute, you emit an aura in a 30-foot radius with the following effects:
Bear Kamuy: Allies in the aura gain resistance to bludgeoning, piercing, and slashing damage from nonmagical sources. Enemies within the aura must succeed on a Strength saving throw or be knocked prone when they enter the aura for the first time on a turn.
Owl Kamuy: Allies in the aura can see invisible creatures and have advantage on Wisdom (Insight) and Intelligence (Investigation) checks. Enemies within the aura have disadvantage on attack rolls.
Wolf Kamuy: Allies in the aura have advantage on Dexterity saving throws and ignore difficult terrain. When an ally in the aura makes an attack roll, they can move up to 10 feet without provoking opportunity attacks.
Once you use Kamuy’s Presence, you must complete a long rest before you can use it again.
Spirit Transformation
At 14th level, you can fully embody the power of your Animal Kamuy, achieving a state of spiritual transcendence. As a bonus action, you can enter this state for 1 minute. While transformed, you gain the following benefits based on your chosen Kamuy:
Bear Kamuy: Your size becomes Large, and you have advantage on Strength checks and saving throws. Your attacks deal an extra 1d8 bludgeoning damage, and you regain 5 hit points at the start of each of your turns.
Owl Kamuy: You gain a flying speed of 60 feet and have advantage on Dexterity saving throws. You can take the Dodge action as a bonus action on each of your turns.
Wolf Kamuy: Your movement speed increases by 20 feet, and you can take two reactions per round. When you hit a creature with a melee attack, you can force them to make a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or become stunned until the end of your next turn.
Once you use Spirit Transformation, you cannot do so again until you complete a long rest.
Your connection to the spirits of nature grants you access to the following spells, which are always prepared and do not count against the number of spells you can prepare each day.
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