Close Quarters Combatant
Close-Quarters Combatant
Specialists in hand-to-hand combat and grappling, excelling in close-quarters engagements.Grappler’s Instinct
At 3rd level you gain the following abilities:Tactical Takedown
At 7th level your unarmed strikes now deal 1d8 damage, and you can knock enemies prone on a hit.Reflexive Strike
At 10th level, when a creature misses you with a melee attack, you can retaliate with a melee attack as a reaction.Adrenaline Surge
At 15th level, once per short rest, gain temporary HP equal to your level and double your movement speed for 1 minute.Master Executioner
At 18th level, once per long rest, if you hit with a melee attack, the target must make a Constitution save or drop to 0 HP.Remove these ads. Join the Worldbuilders Guild
Comments