Combat Medic
Combat Medic CR: 2
STR
14 +2
DEX
16 +3
CON
12 +1
INT
16 +3
WIS
16 +3
CHA
12 +1
Resuscitate - The medic can revive up to 3 1HP minions per turn, so long as they are adjacent to them
Actions
Multiaction - The medic makes one attack with its Type 99 and two healing actions with one of its medkits or morphine Type 99 Akabashi Rifle - 1d10+3 Piercing, +6 to hit, 150/600 (8) Small Medkit - Heals 4d6+3. If the medic is unable to directly apply the medkit from an adjacent square they can toss the medkit to their desired target up to 60 feet, and the target can apply it as a bonus action on their turn (2) Large Medkit - Heals 5d10+3. If the medic is unable to directly apply the medkit from an adjacent square they can toss the medkit to their desired target up to 60 feet, and the target can apply it as a bonus action on their turn (4) Morphine - Target gains 20 temp HP
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