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Combat Medic

Combat Medic

You're not ONLY about shooting and blowing things up. You also care about making sure your teammates stay on their feet too.
 

First Aid

At 3rd level you become adept at keeping your allies on their feet.
  You can cast Aid 3 times per long rest. The healing increases by 5 at levels 7, 10, 15, and 18
  You can cast Cure Wounds 3 times per long rest. The healing increases by 1d8 at levels 7, 10, 15, and 18
 

Morphine

At 7th level you obtain a pack of morphine shots you can use as a bonus action. Each shot gives you or an ally temp HP equivalent to your soldier level. The temp HP disappears after an hour. You have 3 shots that replenish after a long rest
 

One Man Hospital

At 10th level you learn the spare the dying cantrip
  You can cast Aura of life once per long rest
 

Stimulants

Att 15th level you learn how to not just heal, but enhance your allies. As a bonus action you can give someone a stimulant injection, giving them advantage on their next 3 attack rolls, ability checks, or saving throws. You have 3 stim packs, which don’t stack, and replenish on a long rest.
 

Emergency Response

At 18th level you have become so skilled at being a medic you can save a person on death's door in the middle of battle. Gain one use of the heal spell that replenishes after a long rest

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