Combat Medic
Combat Medic
You're not ONLY about shooting and blowing things up. You also care about making sure your teammates stay on their feet too.First Aid
At 3rd level you become adept at keeping your allies on their feet.You can cast Aid 3 times per long rest. The healing increases by 5 at levels 7, 10, 15, and 18
You can cast Cure Wounds 3 times per long rest. The healing increases by 1d8 at levels 7, 10, 15, and 18
Morphine
At 7th level you obtain a pack of morphine shots you can use as a bonus action. Each shot gives you or an ally temp HP equivalent to your soldier level. The temp HP disappears after an hour. You have 3 shots that replenish after a long restOne Man Hospital
At 10th level you learn the spare the dying cantripYou can cast Aura of life once per long rest
Stimulants
Att 15th level you learn how to not just heal, but enhance your allies. As a bonus action you can give someone a stimulant injection, giving them advantage on their next 3 attack rolls, ability checks, or saving throws. You have 3 stim packs, which don’t stack, and replenish on a long rest.Emergency Response
At 18th level you have become so skilled at being a medic you can save a person on death's door in the middle of battle. Gain one use of the heal spell that replenishes after a long restRemove these ads. Join the Worldbuilders Guild
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