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Commander

Commander

Accomplished leaders, commanders stand on the frontline issuing orders and bolstering their allies with weapon in hand. Commanders know how to rally a team to win a fight.  

Combat Leader

Beginning at 3rd level, you and each ally within twenty feet who can see and hear you gain a bonus to initiative equal to your Charisma modifier.  

Commander’s Strike

Also at 3rd level, with a shout you can command an ally of your choice to make a melee attack with a bonus to the attack equal to your Charisma modifier as a bonus action.  

Pincer Attack

You land a ringing blow against your foe, inspiring a nearby ally. Beginning at 7th level, when you hit a target with an attack you can grant one ally adjacent to the target a free action to make a melee attack against it.   Once you've used this feature you must complete a short or long rest before it can be used again.  

Battlefield Control

At 10th level you can use your tactical skills to move the players around the field. As an action, you can allow a number of allies, including yourself, equal to your Charisma modifier to move up to half their speed. If this movement grants an opportunity attack to a creature within five feet of you, you can redirect the attack to yourself instead of your ally.  

Lead the Attack

Under your direction, bullets and blades drive home. At 15th level, a target you can see must make a Dexterity saving throw (DC 8 + your Charisma modifier). On a success, until the end of the encounter, you and each ally within twenty feet of you gain a bonus to attack rolls against the target equal to your Charisma modifier.   Once you've used this ability you cannot use it again until you've taken a long rest.  

Coordinated Strike

At 18th level, you can rally your allies to your cause. You declare a target of your Coordinated Strike, allowing every ally within 40 feet of you to move up to their speed, provided they end their movement closer to the target. When the movement has been resolved, you and your allies make simultaneous attacks against the target.   Once you've used this ability you cannot use it again until you've taken a long rest.

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