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Cyber Warfare

Cyber Warfare

Experts in electronic warfare, manipulating technology to disrupt enemies and control the battlefield.    

Digital Interference

At 3rd level you gain the following features:
  • Combat Hacking: As an action, disable enemy devices (drones, cameras, or turrets) within 60 feet for 1 minute (Wisdom save to resist).
  • Signal Jammer: Activate a 30-foot aura blocking communications and calls for reinforcements for 1 minute.
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    Override

    At 7th level you gain the following features:
  • System Hijack: Gain control of an enemy drone, turret, or automated weapon for 1 minute. The controlled device targets other enemies.
  • EMP Pulse: Once per short rest, release an EMP burst in a 15-foot radius that deals 2d8 lightning damage to mechanical targets and disables tech-based weapons for 1 minute.
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    Phantom Signal

    At 10th level, while you are Hidden, you become invisible to cameras, drones, or sensors for 10 minutes.    

    Backdoor Entry

    At 15th level, as a bonus action, hack a door, electronic trap, or security system within 60 feet. No tools required.    

    Network Mastery

    At 18th level, once per long rest, seize control of any networked technology within 300 feet for 10 minutes, such as enemy vehicles or security systems.

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