Digital Ghost
The digital world becomes your playground to manipulate for your own benefit
Glitch Step
At 1st level
You can teleport between electronic devices. As a bonus action, you can teleport up to 30 feet to any visible device, such as a phone, computer, or screen. This teleportation doesn’t provoke opportunity attacks.
Flickering Presence: When attacked, you can use a reaction to momentarily shift out of phase, forcing the attacker to reroll the attack. You must use the new result.
Circuit Manipulation
At 6th level as an action, you can hijack a nearby electronic system for 1 minute. Choose one of the following effects:
Override: Disable an alarm, turret, or security system within 60 feet.
Feedback Loop: Force an enemy’s electronic weapon (or device) to overload, dealing 2d8 lightning damage to the wielder.
You can use this ability a number of times equal to your proficiency bonus, and you regain all uses on a long rest.
Digital Phase Shift
At 14th level you become partially incorporeal, phasing between the digital and physical world. For 1 minute, you gain the following benefits:
Incorporeal Movement: You can move through walls and solid objects as if they were difficult terrain.
Evasion: When subjected to an effect that allows you to make a Dexterity saving throw to take half damage, you instead take no damage on a success and half damage on a failure.
Once you use this feature, you must finish a long rest before using it again.
System Override
At 18th levle, as an action, you unleash the full power of your digital bloodline. Choose any number of electronic devices or constructs within 120 feet. You take control of them for 1 minute, forcing them to follow your commands.
Additionally, you gain immunity to lightning damage and can cast the Teleport spell once without expending a spell slot during this effect. You can only use this feature once per long rest.
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