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Elm

Elm CR: 3

Huge , any
Armor Class: 12
Hit Points: 150
Speed: 30 ft

STR

24 +7

DEX

10 +0

CON

19 +4

INT

8 -1

WIS

12 +1

CHA

14 +2

Saving Throws: STR +11, CON +9
Skills: Athletics +11, Intimidation +6, Performance +6
Damage Resistances: Bludgeoning, Piercing, Slashing
Challenge Rating: 3

Sweaty Giant - Enemies must be of equal size or larger to grapple. Enemies have disadvantage on grapple checks due to Elm's slippery sweat

Actions

Body Slam - Elm leaps over his target to crush them under his weight. DC 16 DEX save, 6d8 bludgeoning and become restrained on a fail, and half damage on a success. Target may remake the DC 16 save to escape on the end of their turn   Charge - If Elm moves at least 10 feet he can charge towards and opponant and head butt them. +11 to hit, 4d10+7 to hit  

Grappling

Some of Elm's attacks use +11 athletics grappling as a base. On a successful grapple he can impose one of the following effects:   Suplex - Elm flips his target backwards onto their head, 2d8+7 bludgeoning damage. Target must make a DC 16 CON save or lose a turn from being stunned   Throw - Elm chucks his victim 30 feet and they take 4d6+7 bludgeoning damage and land prone   Bear Hug - Elm crushes his target between his arms, 4d8+7 bludgeoning damage


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