Elm
Elm CR: 3
Huge , any
Armor Class: 12
Hit Points: 150
Speed:
30 ft
STR
24 +7
DEX
10 +0
CON
19 +4
INT
8 -1
WIS
12 +1
CHA
14 +2
Saving Throws: STR +11, CON +9
Skills: Athletics +11, Intimidation +6, Performance +6
Damage Resistances: Bludgeoning, Piercing, Slashing
Challenge Rating: 3
Sweaty Giant - Enemies must be of equal size or larger to grapple. Enemies have disadvantage on grapple checks due to Elm's slippery sweat
Actions
Body Slam - Elm leaps over his target to crush them under his weight. DC 16 DEX save, 6d8 bludgeoning and become restrained on a fail, and half damage on a success. Target may remake the DC 16 save to escape on the end of their turn Charge - If Elm moves at least 10 feet he can charge towards and opponant and head butt them. +11 to hit, 4d10+7 to hit
Grappling
Some of Elm's attacks use +11 athletics grappling as a base. On a successful grapple he can impose one of the following effects: Suplex - Elm flips his target backwards onto their head, 2d8+7 bludgeoning damage. Target must make a DC 16 CON save or lose a turn from being stunned Throw - Elm chucks his victim 30 feet and they take 4d6+7 bludgeoning damage and land prone Bear Hug - Elm crushes his target between his arms, 4d8+7 bludgeoning damageRemove these ads. Join the Worldbuilders Guild
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