EMP Pulse
Level: 4th | School: Evocation
Casting Time: 1 action
Range: 60 feet (30-foot radius)
Components: V, S, M (a piece of broken circuit)
Duration: Instantaneous
Description: You unleash a pulse of electromagnetic energy, instantly disabling electronics within a 30-foot radius. All non-magical electronic devices in the area shut down for 1 minute. Creatures with cybernetic enhancements must make a Constitution saving throw or take 4d8 lightning damage and have their implants disabled for 1 minute. Magical devices, if affected, must succeed on an Intelligence saving throw or be inactive for 1 round.
Remove these ads. Join the Worldbuilders Guild
Comments