BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Explosive Sorcery

Explosive Sorcery

You were born with a powerful, volatile magic that manifests as raw, explosive energy. Whether this power comes from a connection to a fiery spirit, an innate bond to unstable elemental forces, or simply an uncontrollable energy within you, your magic is explosive by nature. As an Explosive Soul, you are a living catalyst for detonation and destruction, turning even the most mundane spells into weapons of explosive chaos. Your spells do more than just deal damage—they send enemies flying, shake the ground, and leave devastation in their wake.  

Volatile Spellcasting

From the start, your spells carry an explosive force that affects both your enemies and the environment.
  • Explosive Power: When you cast a spell that deals damage, you can choose to have it deal explosive damage. Explosive damage is a combination of fire, thunder, and force, resulting in concussive force with fiery aftereffects.
  • Blast Radius: When a spell you cast deals explosive damage, you can choose to knock back all creatures within 10 feet of the spell’s area or your target (if single-target) by 5 feet. Creatures that fail a Strength saving throw against your spell save DC are knocked prone.
  •  

    Shatterstrike

    At level 6 Your explosive magic gains enough strength to cause area effects on command. Once per turn, when you deal explosive damage with a spell, you can create a 10-foot-radius shockwave around the spell’s impact point. Creatures within the shockwave must succeed on a Strength saving throw or be knocked back 10 feet and take 1d6 force damage. Additionally when your spells deal explosive damage to structures or objects, you deal double damage. This extends to magically created barriers or walls that aren't immune to force or fire damage.  

    Chain Explosion

    At level 14 your mastery over explosive magic allows you to trigger multiple detonations in rapid succession. When you cast a spell that targets a single creature and deals explosive damage, you can choose up to two additional creatures within 10 feet of the target to be struck by smaller, secondary explosions. These secondary targets take half the original spell’s damage (rounded down), and they must make a Strength saving throw or be knocked back 5 feet. Usable a number of times equal to your proficiency bonus, refreshing on a long rest.  

    Cataclysmic Detonation

    At level 18 you have reached the peak of your explosive power, gaining the ability to unleash an explosion of catastrophic proportions. Once per long rest, you can unleash a massive explosion in a 30-foot radius centered on a point you can see within 150 feet. All creatures in the area must make a Dexterity saving throw against your spell save DC.
  • On a failure, creatures take 12d8 explosive damage and are knocked back 15 feet and knocked prone.
  • On a success, they take half damage and are not knocked prone.
  • Destructive Aftermath: Structures, objects, and terrain within the explosion radius suffer major damage, with any nonmagical structures taking double damage from the blast.
  •  

    Metamagic (Optional)

  • Blastwave Spell - When you cast a spell that deals damage, you can spend 1 sorcery point to cause a blastwave effect. All creatures within 5 feet of the spell’s target or area must make a Strength saving throw or be knocked back 10 feet. If they fail by 5 or more, they are also knocked prone.
  • Controlled Chaos - When you cast a spell that deals explosive damage, you can spend 2 sorcery points to exclude a number of creatures equal to your Charisma modifier (minimum of 1) from its effects, allowing you to control the blast and avoid harming your allies.
  • Overloaded Spell - When you cast a spell that deals explosive damage, you can spend 3 sorcery points to increase the spell’s area of effect by 5 feet and add an additional 1d8 fire damage. Additionally, creatures damaged by this spell have disadvantage on saving throws made to maintain concentration.

  • Remove these ads. Join the Worldbuilders Guild

    Comments

    Please Login in order to comment!