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Explosives Specialist

Explosives Specialist CR: 2

Medium , any
Armor Class: 15
Hit Points: 50
Speed: 30 ft

STR

14 +2

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Saving Throws: DEX +6, CON +5
Skills: Sleight of Hand +6
Challenge Rating: 2

Danger Close - The explosives expert automatically succeeds any saving throw from an explosive based attack

Actions

Multiattack - The explosives Specialist makes 2 attacks with any of his weapons   Type 100 Hojo Submachine gun - 2d6+3 Piercing, +6 to hit, 80/320   DC 14

(4) Type 4 Rocket Launcher (Heavy)

Explosive

Very Rare

DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   10ft radius   Requires special weapons proficiency

Type Damage Damage Range
Martial Ranged 6d6 Bludgeoning 150


  DC 14

(1) Satchel Charge (Light)

Explosive

Very Rare

20ft Radius   DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   The satchel charge can be detonated remotely so long as the operator is within 300 feet of the charge with the detonator switch   The satchel charge itself must be deployed using an action, but can be detonated using a bonus action   Deals double damage to constructs, and levels any structures or objects within its blast radius to scraps and rubble   Requires special weapons proficiency

Type Damage Damage Range
Martial Ranged 8d10 Bludgeoning 30 feet



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