Explosives Specialist
Explosives Specialist CR: 2
Medium , any
Armor Class: 15
Hit Points: 50
Speed:
30 ft
STR
14 +2
DEX
16 +3
CON
14 +2
INT
10 +0
WIS
12 +1
CHA
10 +0
Saving Throws: DEX +6, CON +5
Skills: Sleight of Hand +6
Challenge Rating: 2
Danger Close - The explosives expert automatically succeeds any saving throw from an explosive based attack
Actions
Multiattack - The explosives Specialist makes 2 attacks with any of his weapons Type 100 Hojo Submachine gun - 2d6+3 Piercing, +6 to hit, 80/320 DC 14
(1) Satchel Charge (Light)
Explosive
Very Rare
20ft Radius DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save The satchel charge can be detonated remotely so long as the operator is within 300 feet of the charge with the detonator switch The satchel charge itself must be deployed using an action, but can be detonated using a bonus action Deals double damage to constructs, and levels any structures or objects within its blast radius to scraps and rubble Requires special weapons proficiencyType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 8d10 | Bludgeoning | 30 feet |
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