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Field Radio Operator

Field Radio Operator

Medium , any
Armor Class: 14
Hit Points: 35
Speed: 30 ft

STR

14 +2

DEX

16 +3

CON

14 +2

INT

15 +2

WIS

14 +2

CHA

12 +1

Saving Throws: DEX +6, CON +5

Actions

Type 86 Rifle - 1D8+3 piercing, +5 to hit   Call in Support - The radio operator calls in support from air or sea assets depending on what resources are available to them. Here are the possible options:   DC 14 DEX save, CR 4

Fighter Plane - Nakajima Hayabusa (Army) / Mitsubishi Zero (Navy)

Vehicle

Rare

A duo of fighter planes strafes a line at the starting point, length, and direction called in by the radio operator   The strafe is two straight 5 foot wide lines with 10 feet between each line (simulating the distance between the machine guns in each wing of the fighter)   The strafing runs may continue every turn so long as the radio operator remain able to call them in   Requires a Radio and Radio Proficiency to call in

Type Damage Damage Range
Martial Ranged 8d10 Piercing 2000 feet


  DC 14 DEX save, CR 4

Dive Bombers - Mitsubishi KI51 / Nakajima Myojo

Vehicle

Rare

A duo of dive bombers strafes drop two bombs at points called in by the radio operator   DC = 14 DEX save   Each of the two bombs has a 15 foot radius and can be placed seperate from eachother   The strafing runs may continue every turn so long as the radio operator remain able to call them in   Requires a Radio and Radio Proficiency to call in

Type Damage Damage Range
Martial Ranged 6d6 Bludgeoning 2000 feet


  DC 16 DEX save, CR 5

Light Bomber - Mitsubishi Hamaki / Crusier - Myoko Class

Vehicle

Very Rare

A duo of light bombers or a cruiser drops bombs / fires shells in a straight line at a starting point and direction called in by the radio operator   DC = 16 DEX save   The bombs / shells explode in a 25 foot wide line and continue until they leave the map   The bombing runs / shelling may continue every turn so long as the radio operator remain able to call them in   Any structures within the path of the bombs / shells become rubble which acts as rough terrain   Requires a Radio and Radio Proficiency to call in

Type Damage Damage Range
Martial Ranged 6d8 Bludgeoning


  DC 18 DEX save, CR 6

Heavy Bomber - Mitsubishi KI-21 / Battleship Bombardment - Kongo Class

Vehicle

Very Rare

A duo of heavy bombers or a battleship drops bombs / fires shells in a straight line at a starting point and direction called in by the radio operator   DC = 18 DEX save   The bombs / shells explode in a 30 foot wide line and continue until they leave the map   The bombing runs / shelling may continue every turn so long as the radio operator remain able to call them in   Any structures within the path of the bombs / shells become rubble which acts as rough terrain   Requires a Radio and Radio Proficiency to call in

Type Damage Damage Range
Martial Ranged 8d10 Bludgeoning


  DC 18 DEX save, CR 6

Type 89 15cm Siege Artillery

Explosive

Very Rare

A pair of siege artillery fire shells impacting two seperate points called in by the radio operator   DC = 18 DEX save   The shells explode in a 30 foot wide circle   The shelling may continue every turn so long as the radio operator remain able to call them in   Any structures within the path of the bombs / shells become rubble which acts as rough terrain   Requires a Radio and Radio Proficiency to call in

Type Damage Damage Range
Martial Ranged 8d8 Bludgeoning 1200 feet



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