Field Radio Operator
Field Radio Operator
Medium , any
Armor Class: 14
Hit Points: 35
Speed:
30 ft
STR
14 +2
DEX
16 +3
CON
14 +2
INT
15 +2
WIS
14 +2
CHA
12 +1
Saving Throws: DEX +6, CON +5
Actions
Type 86 Rifle - 1D8+3 piercing, +5 to hit Call in Support - The radio operator calls in support from air or sea assets depending on what resources are available to them. Here are the possible options: DC 14 DEX save, CR 4
Fighter Plane - Nakajima Hayabusa (Army) / Mitsubishi Zero (Navy)
Vehicle
Rare
A duo of fighter planes strafes a line at the starting point, length, and direction called in by the radio operator The strafe is two straight 5 foot wide lines with 10 feet between each line (simulating the distance between the machine guns in each wing of the fighter) The strafing runs may continue every turn so long as the radio operator remain able to call them in Requires a Radio and Radio Proficiency to call inType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 8d10 | Piercing | 2000 feet |
Dive Bombers - Mitsubishi KI51 / Nakajima Myojo
Vehicle
Rare
A duo of dive bombers strafes drop two bombs at points called in by the radio operator DC = 14 DEX save Each of the two bombs has a 15 foot radius and can be placed seperate from eachother The strafing runs may continue every turn so long as the radio operator remain able to call them in Requires a Radio and Radio Proficiency to call inType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 6d6 | Bludgeoning | 2000 feet |
Light Bomber - Mitsubishi Hamaki / Crusier - Myoko Class
Vehicle
Very Rare
A duo of light bombers or a cruiser drops bombs / fires shells in a straight line at a starting point and direction called in by the radio operator DC = 16 DEX save The bombs / shells explode in a 25 foot wide line and continue until they leave the map The bombing runs / shelling may continue every turn so long as the radio operator remain able to call them in Any structures within the path of the bombs / shells become rubble which acts as rough terrain Requires a Radio and Radio Proficiency to call inType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 6d8 | Bludgeoning |
Heavy Bomber - Mitsubishi KI-21 / Battleship Bombardment - Kongo Class
Vehicle
Very Rare
A duo of heavy bombers or a battleship drops bombs / fires shells in a straight line at a starting point and direction called in by the radio operator DC = 18 DEX save The bombs / shells explode in a 30 foot wide line and continue until they leave the map The bombing runs / shelling may continue every turn so long as the radio operator remain able to call them in Any structures within the path of the bombs / shells become rubble which acts as rough terrain Requires a Radio and Radio Proficiency to call inType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 8d10 | Bludgeoning |
Type 89 15cm Siege Artillery
Explosive
Very Rare
A pair of siege artillery fire shells impacting two seperate points called in by the radio operator DC = 18 DEX save The shells explode in a 30 foot wide circle The shelling may continue every turn so long as the radio operator remain able to call them in Any structures within the path of the bombs / shells become rubble which acts as rough terrain Requires a Radio and Radio Proficiency to call inType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 8d8 | Bludgeoning | 1200 feet |
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