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Flamethrower

Flamethrower CR: 2

Medium , any
Armor Class: 14
Hit Points: 25
Speed: 30 ft

STR

14 +2

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Challenge Rating: 2

Actions

Type 14 Hojo Pistol - 1d6+3 Piercing, +5 to hit, 80/320   Type 93 Flamethrower - 6D6 Fire damage   30ft 45 degree cone extending from user   DC 13 Dex save   The flamethrower has 2 uses before the tank becomes empty   Any areas hit by the flamethrower will remain on fire for 1 minute and anyone who starts their turn or enters the flames will take   If the user is hit with a critical hit, or fails a save from a bullet or fire based attack the fuel tank will explode in a 15ft radius, and require the same DC and take the same damage as normal use of the weapon. This will not occur if the tank is empty


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