Flamethrower
Flamethrower CR: 2
Medium , any
Armor Class: 14
Hit Points: 25
Speed:
30 ft
STR
14 +2
DEX
16 +3
CON
14 +2
INT
10 +0
WIS
12 +1
CHA
10 +0
Challenge Rating: 2
Actions
Type 14 Hojo Pistol - 1d6+3 Piercing, +5 to hit, 80/320 Type 93 Flamethrower - 6D6 Fire damage 30ft 45 degree cone extending from user DC 13 Dex save The flamethrower has 2 uses before the tank becomes empty Any areas hit by the flamethrower will remain on fire for 1 minute and anyone who starts their turn or enters the flames will take If the user is hit with a critical hit, or fails a save from a bullet or fire based attack the fuel tank will explode in a 15ft radius, and require the same DC and take the same damage as normal use of the weapon. This will not occur if the tank is empty
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