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Flower Festival - Hanako

Flower Festival (Hanako)

Hanako Only

While you are within direct sunlight, you are able to dash, dodge, or disengage as a bonus action   Depending on your subrace, you obtain an additional benefit: Momiji

  • Falling Leaves - (Recharge 4-6). As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see.
  • Fiery Resolve - Once per long rest, you can enter a state of fiery determination as a bonus action, gaining resistance to fire damage and advantage on Dexterity saving throws for 1 minute. During this state, any melee attack you make deals extra fire damage equal to your proficiency bonus.
  •   Kiku
  • Aromatherapy - As an action, you emit a soothing scent from yourself to rejuvenate allies. Choose up to 4 creatures within 30 feet of you. You can expend a hit dice to have them gain either (1) a bonus on their next attack, saving throw, or skill check equal to the number rolled, or (2) regain a number of hit points equal to the number rolled. You can use this trait a number of times equal to your proficiency bonus. You regain use of this trait after you finish a long rest.
  • Enduring Blossom - You gain the ability to cast Death Ward on yourself once per long rest without using a spell slot. Additionally, if you are reduced to 0 hit points while Death Ward is active, you can release an aura of resilience, granting allies within 30 feet advantage on death saving throws for 1 minute.
  •   Sakura
  • Petals of Rebirth - You can draw upon the life magic of your spring cherry blossom heritage to heal your wounds. For one minute, you can recover a number of hit points equal to your Constitution modifier (minimum 1) at the start of each of your turns as long as you have at least one hitpoint and are below half your hitpoint maximum. Once you use this feature, you cannot do so again until you finish a long rest.
  • - Blossoms of Renewal - Once per long rest, you can cast Mass Healing Word centered on yourself, representing the rejuvenating qualities of cherry blossoms. Additionally, when you cast a healing spell, all allies within 10 feet gain temporary hit points equal to your proficiency bonus. Ginkyo
  • Floating Leaves - Your feather-like body slows your fall. When you fall you can choose to float at a speed as slow as 15 feet per second, and take no falling damage. Additionally you are able to harness the slightest breeze to grant you the ability to fly for one minute. Using your bonus action, you gain a flying speed equal to your walking speed and can hover for the duration of this ability. Once you use this second trait, you can’t do so again until you finish a long rest.
  • Ancient Resilience - Your memory powers extend to granting resistance against mental effects. You gain advantage on Wisdom and Intelligence saving throws. Additionally, when you or an ally you can see fails a Wisdom saving throw, you can use your reaction to let them reroll it once per long rest.
  •   Fuji
  • Through the Vine - When you are in physcial contact with native living plant life, you gain advantage of stealth checks. Additionally you can extend your sensory perception up to 30 feet further by tapping into the senses of the plants you are in contact with.
  • Vinebound Protector - You can cast Guardian of Faith once per long rest without using a spell slot. This guardian takes the form of an ethereal wisteria spirit. Additionally, creatures within 10 feet of you have disadvantage on saving throws against being charmed.
  •   Lily
  • Fluid Motion - You have advantage on saving throws you make to avoid or end the restrained, paralyzed, or petrified condition on yourself. Additionally you gain the ability to breath underwater
  • Purifying Essence - You gain the ability to cast Greater Restoration once per long rest without using a spell slot. In addition, when you use your Lotus Bloom racial trait, any ally you heal also becomes immune to the poisoned condition and any magically induced conditions for 1 minute.
  •   Higanbana
  • Blood Bloom - When you take the Attack action, you can replace one of your attacks to cause a field of red spider lilies bloom at the feet of your target. One creature that you touch must make a Constitution saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d6 necrotic damage and you regain a number of hitpoints equal to half the damage dealt and you do not recover hitpoints. On a successful save, it takes half as much damage. This damage increases to (3d6) when you reach 5th level (4d6), 11th level (5d6), and 17th level (6d6). When you use yourBlood Bloom ability you cannot do so again until you finish a short or long rest.
  • Death’s Embrace - When you reduce a creature to 0 hit points with an attack or spell, you can channel its life force to empower yourself. You gain temporary hit points equal to twice your level and have advantage on your next attack roll. Usable once per short rest.
  •   Take
  • Immovable - You cannot be moved or knocked prone without losing a contesting athletics check
  • Unbreakable Growth - You can use your Rapid Growth racial trait to cast Enlarge/Reduce an additional time per long rest, and while enlarged, you gain +1 to AC and temporary hit points equal to your Constitution modifier at the start of each turn.
  •   Shiitake
  • Decomposition - When over a body killed within the past minute, you can use your action for that turn to gain three actions the following turn. This can be used three times per day.
  • Mycelial Guardian - Once per long rest, you can release spores to create a 15-foot radius aura of resilience around you that lasts for 1 minute. While within the aura, you and your allies gain resistance to poison damage and regain 1d4 x proficiency hit points at the start of each of your turns.

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