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Infantry

Infantry CR: 1/2

Medium , any
Armor Class: 14
Hit Points: 25
Speed: 30 ft

STR

14 +2

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Saving Throws: STR +3 CON +3
Skills: Athletics +3, Intimidation +2
Challenge Rating: 1/2

Actions

Type 86 Rifle - 1D8+3 piercing, +5 to hit   Bayonet - 1D6+3 piercing, +5 to hit

Minion Varient

A 1HP minion varient can supply a combat with a multitude of fodder units. Minions can be brought in batches of 2-6 that take their turns together for simplicity. Difficulty can be scaled with minion number, reinforcements by turn, or increased weapon damage

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