Jorogumo
Jorogumo CR: 9
STR
17 +3
DEX
27 +8
CON
18 +4
INT
22 +6
WIS
16 +3
CHA
14 +2
+12 to hit, 20 spell save DC Spells are reflavored and changed to be web and poisons based
Spider Climb - The Jorogumo is able to walk on any surface, even upside down ones. Furthermore, the Jorogumo is immune to rough terrain caused by sticky surfaces, including its own webs. Spider Minions - As an action, the Jorogumo can summon up to 100 spider familiars that behave like creatures under the Find Familiar spell Unseen predator - When attacking a target from stealth, or a target stuck in a web, the Jorogumo does so with advantage Form shift - As a free action the Jorogumo can change between a human form and a large sized spider form with a lower spider half that has 8 legs. The Jorogumo must be in its spider form to grant it access to its special spider abilities
Actions
Multiattack - The Jorogumo casts one spell, one use of Create Webs, and one use of Web Threads Create Webs - Create up to 10 5x5 squares of rough terrain webbing per long rest. This can be placed anywhere within a 15 foot radius around the Jorogumo Web Threads - The Jorogumo can shoot out webbing with the properties of rope up to a range of 90 feet. The webbing can be detached from the Jorogumo and secured snuggly at any point it chooses. The Jorogumo can create these threads once per turn on its turn, and travel along one using its movement
Bonus Actions
Creature of Darkness - The Jorogumo can use its bonus action to ttake the hide action Cocoon - The Jorogumo can use its bonus action to restrain a grappled creature
Suggested Environments
Areas with a lot of darkness and tights spaces where peopel can get lost and seperated
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