Jujitsu
Jujitsu
The Way of Jujitsu is a monastic tradition that emphasizes grappling, joint manipulation, throws, holds, and ground control. Masters of this path understand that raw force is not always necessary to achieve victory. Instead, they use technique, timing, leverage, and balance to outmaneuver stronger foes. This tradition replicates the core philosophy of real-world Jujitsu: overcoming strength with technique and using an opponent’s movements against them. Students of this way become adept at grappling in the heat of combat, twisting limbs into submission and rendering their opponents helpless. Through intense discipline, they develop extraordinary control of their bodies and minds, allowing them to deflect attacks, neutralize strikes, and throw opponents to the ground with ease.Clinch and Control
Starting when you choose this tradition at 3rd level, you learn to quickly engage opponents in grappling positions and maintain control over them. You gain proficiency in the Athletics skill if you don't already have it, and you can make Dexterity (Acrobatics) checks in place of Strength (Athletics) for all grappling contests. Additionally, when you hit a creature with an unarmed strike, you can attempt to grapple the target as part of the same attack (no free hand required). When a creature is grappled by you, they take bludgeoning damage equal to your Martial Arts die at the start of each of their turns as you maintain control through pressure techniques.Joint Lock
Also at 3rd level, you become adept at manipulating joints and forcing submissions. While grappling a creature, you can use your bonus action to attempt a Joint Lock. The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or become restrained until the grapple ends.Flowing Counter
At 6th level, you learn how to turn your opponent’s aggression against them, capitalizing on missed strikes. When a creature misses you with a melee attack, you can use your reaction to either:Submission Mastery
At 11th level, you become an expert in locking down your enemies with grappling techniques, making it nearly impossible for them to escape your control. While a creature is grappled by you:Absolute Technique
At 17th level, your understanding of grappling has reached a transcendent level, allowing you to control the battlefield with flawless technique. You can now grapple creatures of any size, including creatures larger than yourself (even Huge or Gargantuan). Additionally, as part of a grapple or when you have a creature restrained, you can activate Absolute Technique by spending 3 ki points. For the next minute, you gain the following benefits:Remove these ads. Join the Worldbuilders Guild
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