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Kekkai Miko

Kekkai Miko

Shrine Maidens who protect sacred sites from invading creatures. Manipulators of a powerful spiritual barrier known as a Kekkai. They are experts at manipulating the battlefield and suppressing and destroying evil.
 

Kekkai

Starting at 3rd level you can form magical barriers of force to help trap evil and protect allies. By expending two ofuda as an action you can create a barrier starting at a point within 10ft. The barrier is 1 inch thick and is up to 30 square feet in area arranged as you choose. This does not have to contact the ground or any surface. You can increase the size of the barrier by expending additional ofuda as you create it, with each additional ofuda adding 10 square feet to the size of the barrier. The barrier has a number of hit points equal to twice your ofuda die + your wisdom modifier, has an AC of 10 and is resistant to damage types based on the ofuda used to create it. The barrier prevents all spells, projectiles, attacks and creatures from passing through it as long as it remains. Maintaining the barrier requires concentration. If a creature is fully surrounded by the barrier, that creature is restrained.
  As an action, you can reinforce the barrier by expending an additional ofuda. This adds an additional amount of hit points to the barrier equal to your ofuda die + your wisdom modifier or adds an additional 30 square feet to the size of the barrier.
 

Kekkai Manipulation

Starting at 6th level you become able to manipulate your barriers after they are created. As an action on your turn you can move the barrier or reshape it. You may move any amount of the barrier up to ten feet from its current location. If this movement comes in contact with a creature or another object the barrier stops.
  In addition, you can do this manipulation as a reaction to an incoming attack towards yourself or an ally. If a creature you can see makes an attack against a friendly creature who is within 10ft of a barrier you can attempt to move the barrier to intercept that attack. If you do, make a dexterity saving throw with the DC equaling 5 + half the attack roll. On a success you move the barrier to intercept the attack, causing the barrier to take the attack's damage. If the attack deals enough damage to the barrier to destroy it, it hits the target of the attack for the remaining damage.
 

Metsu

Beginning at 11th level, you can use your Kekkai as a potent offensive weapon
  When you have a creature entirely contained within the confines of a barrier, you can focus to cause that barrier to collapse upon them by using your action. The creature contained within the barrier must make a wisdom saving throw. Undead, celestials, fey, and fiends have disadvantage on this saving throw. On a failed save, if that creature is below 50 hitpoints it is instantly killed, leaving no remains and destroying all non-magical objects it is carrying. A creature above 50 hitpoints takes 4d10+10 damage of a type determined by the ofuda used to make the barrier. If the barrier was made with two different ofuda, the Shrine Priest chooses which damage type is used. If they take this damage or are killed by this it destroys the barrier.
  You can do this a number of times equal to your wisdom modifier, and regain all uses on a long rest.
 

Kekkai Mastery

Beginning at 17th level, you become a master at destroying creatures with your kekkai.
  When you form your Kekkai, you instead may create up to 120 square feet in area.
  When a creature fails its saving throw against Metsu, it is instantly killed if it has less than 100 hitpoints. A creature above 100 hit points takes 7d10+10 damage instead.

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