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Kenpei

Kenpei CR: 4

Medium , any
Armor Class: 16
Hit Points: 75
Speed: 30 ft

STR

14 +2

DEX

18 +4

CON

14 +2

INT

18 +4

WIS

18 +4

CHA

20 +5

Saving Throws: DEX +8 WIS +8
Skills: Deception +9, Insight +8, Intimidation +9, Investigation +8, Perception +8
Senses: If the Kenpei has their dog, the dog can use its sense of smell to gain advantage on perception checks
Challenge Rating: 4

Police Dog - The Kenpei has two police dogs that it controls on its turn. Kenpei has advantage on attack rolls against another creature if at least one police dog is within 5 feet of the target creature and the ally isn't incapacitated

Police Dog CR: 1/2

Medium , any
Armor Class: 13
Hit Points: 15
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

12 +1

INT

4 -3

WIS

14 +2

CHA

12 +1

Skills: Perception +4
Senses: Keen Hearing and Smell - The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell
Challenge Rating: 1/2

Pack Tactics - The creature has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated

Actions

Bite - 1d8+2 piercing, +4 to hit, melee. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone

Actions

Multiattack - The Kenpei makes two attacks with any of its weapons   Type 14 Hojo Pistol - 1d6+4 Piercing, +8 to hit, 80/320   Officer's Katana - 2d6+4 slashing, +8 to hit, melee  

Winchester 1897 Trench Gun (Light)

Firearm

Varies

Cartridge: 12 Gauge   Light - 1 weight   Requires Special Weapon Proficiency   DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   Any target of medium size or smaller the fails the save will be pushed 5 feet back and knocked prone

Type Damage Damage Range
Martial Ranged 3D4 Piercing 15ft 45 degree cone



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