Kitsune
Kitsune
Kitsune are mischievous shapeshifting fox spirits. Known for using cunning tricks and their charming aura to control others. Kitsune are perfect for spellcasting classes that use charisma.
Kitsune are one of the most powerful social and political blocks within Reikai, using their unmatyched cunning and ambition to rise to the heighest ranks as advisors and other puppet master roles where they pull strings and rule from the shadows. Kitsune tend to have great pride in their cunning, and are likely to look down on those around them, delighting in making their targets dance to their tune. Due to this Kitsune are often but not always the villains of many tales.
ability score increase:
+2CHA, +1WIS
age:
Immortal
Size:
Medium
speed:
30
Languages:
Japanese
race features:
Darkvision Tails - Starting at level 3 you gain a second tail. Every 2 levels, ending at level 17, you gain a tail every 2 levels, capping at 9 Shapeshifter - You have 3 uses of disguise self. Resets on a long rest Fox Form - As an action, you can transform yourself into a fox (found below). While in this form, You appear as a normal fox. Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. Fox Stats: STR 3, DEX 15, CON 10, INT 3, WIS 12, CHA 7 AC: 14, HP 8 (1d10 +3), Speed: 35ft You have advantage on perception checks that rely on smell. Special Feat: Inari's Charm - Kitsune
Darkvision Tails - Starting at level 3 you gain a second tail. Every 2 levels, ending at level 17, you gain a tail every 2 levels, capping at 9 Shapeshifter - You have 3 uses of disguise self. Resets on a long rest Fox Form - As an action, you can transform yourself into a fox (found below). While in this form, You appear as a normal fox. Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. Fox Stats: STR 3, DEX 15, CON 10, INT 3, WIS 12, CHA 7 AC: 14, HP 8 (1d10 +3), Speed: 35ft You have advantage on perception checks that rely on smell. Special Feat: Inari's Charm - Kitsune
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