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Knight of Bushido

Knight of Bushido

Your reckless aggression, affinity for your sword and bayonet, and your undying loyalty to the emperor make you a model Japanese soldier.
 

Tenno Heika Banzai

At 3rd level when charging from a distance of 10 feet or more towards an enemy you can make a bonus action attack with your bayonet. You can do this 3 times per day, and can choose to make one of these bayonet attacks automatically crit. This ability resets after a long rest.
 

Kamikaze

At 7th level when you drop to 0 HP and have no more abilities left, you can choose to automatically fail a death save and in return detonate all grenades, satchel charges, flamethrower fuel, and mines on your person, having their radius effects originate on your person.
 

Dancing in Blood

At 10th level your sword on your hip is no longer for show; now it craves the blood of the emperor's enemies. The damage of your sword is 3d6 + dex modifier. For each quarter of your total HP you are missing, the damage of your sword increases by 1d6, capping at 6d6 when under a quarter health.
 

Shattered Jewel

At 15th level when using your sword or bayonet, the number of enemies adjacent to you only increases your zeal. Your + to hit and damage increases by 1 for each enemy within 10 feet of you
 

Falling Cherry Blossom

Starting at 18th level, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.
  Once you use this feature, you can’t use it again until you finish a long rest.
  If you also have the “Light of the Rising Sun” feat, you can use all abilities, and can choose the order you want to use them.

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