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Kokai Reiwa

Kokai Reiwa CR: 1

Medium celestial, chaotic neutral
Armor Class: 13
Hit Points: 27
Speed: 30 ft

STR

12 +1

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

14 +2

Saving Throws: Dexterity +4, Charisma +4
Skills: Performance +6, Persuasion +4, Intimidation +4
Damage Resistances: Thunder
Senses: Darkvision, Passive Perception 10
Languages: Japanese
Challenge Rating: 1
Proficiency Bonus: +2

1/day: Thunderwave (1/Day). Each creature in a 15-foot cube originating from you must make a Constitution saving throw (DC 12). On a failed save, a creature takes 10 (3d8) thunder damage and is pushed 10 feet away. On a successful save, it takes half damage and isn’t pushed.

2/day: Dissonant Whispers (2/Day). One creature within 30 feet of you must make a Wisdom saving throw (DC 12). On a failed save, the creature takes 11 (3d6) psychic damage and must use its reaction, if available, to move as far as its speed allows away from the you. On a successful save, the creature takes half damage and doesn’t need to move away.   Healing Word (2/Day). A creature of your choice within 30 feet regains 7 (1d4 + 5) hit points.


Electric Guitar Weapon. Your guitar can be used as a spellcasting focus and as a melee weapon that deals 1d8 thunder damage.   Rock Star Aura. Your presence unnerves foes. Hostile creatures within 10 feet have disadvantage on Wisdom saving throws.   Rabbit’s Feet. You gain a jumping length of 30 feet, and can jump vertically as well. You can jump instead of walking, running, or climbing without a reduction in speed. You have advantage on all athletics or acrobatics checks that involve jumping. Opportunity attacks made against you if you are jumping away from an enemy, are made with disadvantage   Nowabunny. As an action, you can transform yourself into a Crystal Rabbit

Actions

Multiattack. You make two attacks: one with Electric Guitar Smash and one with Riff of Disruption.   Electric Guitar Smash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) thunder damage.   Riff of Disruption. You strum a disruptive riff that releases a shockwave of sound. Each creature in a 10-foot cone must make a Constitution saving throw (DC 12). On a failed save, a creature takes 7 (2d6) thunder damage and is pushed back 5 feet. On a successful save, it takes half damage and isn’t pushed.   Shredding Solo (Recharge 5–6). You play a piercing solo, causing a 15-foot radius of sonic feedback centered on itself. All creatures in the area must make a Wisdom saving throw (DC 12) or become frightened of you until the end of their next turn.

Reactions

Feedback Shield. When a creature within 5 feet of you hits it with an attack, you can use its reaction to emit a blast of feedback, dealing 3 (1d6) thunder damage to the attacker.


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