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Komainu

Komainu CR: 2

Medium , any
Armor Class: 15
Hit Points: 110
Speed: 50 ft

STR

17 +3

DEX

15 +2

CON

13 +1

INT

6 -2

WIS

12 +1

CHA

8 -1

Saving Throws: STR +5
Skills: Perception +3
Damage Resistances: Radiant
Senses: Keen Smell - The stone lion has advantage on Wisdom (Perception) checks that rely on smell
Challenge Rating: 2

Dark Variant - A corrupted and impure version of the Komainu can be made by simply swapping out radiant damage with necrotic damage   Pack Tactics - The Komainu has advantage on an attack roll against a creature if the other Komainu is within 5 ft. of the creature and the ally isn't incapacitated.   Paired Protectors - The Komainu always comes with a partner   Pounce - If the stone lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be forced prone. If the target is prone, the stone lion can make one bite attack against it as a bonus action   Running Leap - With a 10-foot running start, the stone lion can long jump up to 25 ft

Actions

Multiattack - The Komainu makes one bite attack and one claw attack   Bite - +5 to hit, 1d8+3 piercing plus 2d4 radiant, melee reach   Claw - +5 to hit, 1d6+3 slashing plus 3d6 radiant, melee reach  

Reactions

Stony Defense (3/Day) - The Komainu can impose disadvantage on an attack by turning its skin to stone


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