Komainu
Komainu CR: 2
STR
17 +3
DEX
15 +2
CON
13 +1
INT
6 -2
WIS
12 +1
CHA
8 -1
Dark Variant - A corrupted and impure version of the Komainu can be made by simply swapping out radiant damage with necrotic damage Pack Tactics - The Komainu has advantage on an attack roll against a creature if the other Komainu is within 5 ft. of the creature and the ally isn't incapacitated. Paired Protectors - The Komainu always comes with a partner Pounce - If the stone lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be forced prone. If the target is prone, the stone lion can make one bite attack against it as a bonus action Running Leap - With a 10-foot running start, the stone lion can long jump up to 25 ft
Actions
Multiattack - The Komainu makes one bite attack and one claw attack Bite - +5 to hit, 1d8+3 piercing plus 2d4 radiant, melee reach Claw - +5 to hit, 1d6+3 slashing plus 3d6 radiant, melee reach
Reactions
Stony Defense (3/Day) - The Komainu can impose disadvantage on an attack by turning its skin to stone
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