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Kotengu

Kotengu CR: 4

Medium ,
Armor Class: 16
Hit Points: 75
Speed: 30 ft , fly: 60 ft

STR

14 +2

DEX

16 +3

CON

16 +3

INT

14 +2

WIS

18 +4

CHA

16 +3

Saving Throws: WIS (+6), CHA (+5)
Skills: Perception (+6), Nature (+6), Animal Handling (+6)
Senses: Darkvision
Languages: Japanese
Challenge Rating: 4
Proficiency Bonus: +2

+6 to hit, 14 DC


Magic Resistance - The Tengu has advantage on saving throws against spells and other magical effects   Flyby - The tengu doesn't provoke opportunity attacks when it flies out of an enemy's reach

Actions

Feather Fan - The Tengu waves his fan and causes a gust of wind in a 20ft cone. Each creature in that area must make a DC13 strength check or take 4D6 bludgeoning and fall prone, just half damage on a success

Lair Actions

Within his area of protection he is able to transform an area of 30ft radius into rough terrain of his choice, including:

  • Knee height water
  • Jagged rocks
  • Thick foliage

  • A lesser Tengu that has the appearance of an anthropromorphic crow humanoid. Kotengu's cast nature magic in service of their Tengu lords to protect their nature domains.

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