Kotengu
Kotengu CR: 4
Medium ,
Armor Class: 16
Hit Points: 75
Speed:
30 ft
, fly: 60 ft
STR
14 +2
DEX
16 +3
CON
16 +3
INT
14 +2
WIS
18 +4
CHA
16 +3
Saving Throws: WIS (+6), CHA (+5)
Skills: Perception (+6), Nature (+6), Animal Handling (+6)
Senses: Darkvision
Languages: Japanese
Challenge Rating: 4
Proficiency Bonus: +2
+6 to hit, 14 DC
1/day: Polymorph into Snapping Turtle
2/day: Call Lightning, Wind Wall
Magic Resistance - The Tengu has advantage on saving throws against spells and other magical effects Flyby - The tengu doesn't provoke opportunity attacks when it flies out of an enemy's reach
Actions
Feather Fan - The Tengu waves his fan and causes a gust of wind in a 20ft cone. Each creature in that area must make a DC13 strength check or take 4D6 bludgeoning and fall prone, just half damage on a success
Lair Actions
Within his area of protection he is able to transform an area of 30ft radius into rough terrain of his choice, including:
A lesser Tengu that has the appearance of an anthropromorphic crow humanoid. Kotengu's cast nature magic in service of their Tengu lords to protect their nature domains.
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