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Living Sun - Fusion Reactor

Living Sun (Fusion Reactor)

Fusion Reactor Only

Enhanced Energy Beam. The range of your energy beam becomes 90. Additionally you are able to add +2 to your save DC for this ability.   Magnetic Confinement. Your attacks now ignore radiant resistance, and immunity becomes resistance.   Overload Pulse. Once per long rest, you can channel an intense burst of energy in a 15-foot radius centered on yourself as an action. All creatures in the area must make a Constitution saving throw (DC = 8 + your proficiency bonus + Constitution modifier) or take 4d8 radiant damage and be blinded until the end of their next turn. On a successful save, they take half damage and are not blinded.   Solar Radiation (3/day). When you or an ally within 10 feet casts a spell that deals radiant or fire damage, they can add 1d4 x proficiency additional damage to that spell.   Stellarator. Once per long rest when your recieve an attack that deals fire or radiant damage, you can boost your Tokamak ability to give you immunity and to recieve the full damage as healing instead of half.


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