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Luzu Reiwa Statblock

Luzu Reiwa CR: 1

Medium celestial, lawful good
Armor Class: 13
Hit Points: 32
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

14 +2

INT

12 +1

WIS

16 +3

CHA

12 +1

Saving Throws: Wisdom +5, Charisma +3
Skills: Religion +5, Insight +5, Perception +5
Damage Resistances: Radiant, Force
Senses: Darkvision, Passive Perception 15
Languages: Japanese
Challenge Rating: 1

Mystic Wards. The Shrine Maiden is shielded by spiritual wards, which grant her an AC of 13 without armor. Additionally, she has advantage on saving throws against being charmed or frightened.   Ofuda Spellcasting. The Shrine Maiden uses her ofuda as a spellcasting focus to produce spell-like abilities, tapping into the magic of paper talismans. She casts spells and abilities using Wisdom (spell save DC 13, +5 to hit with spell attacks).   Rabbit’s Feet. You gain a jumping length of 30 feet, and can jump vertically as well. You can jump instead of walking, running, or climbing without a reduction in speed. You have advantage on all athletics or acrobatics checks that involve jumping. Opportunity attacks made against you if you are jumping away from an enemy, are made with disadvantage   Nowabunny. As an action, you can transform yourself into a Crystal Rabbit

Actions

Multiattack. The Shrine Maiden can make two attacks: one with Ofuda Strike and one with Forceful Talismans.   Ofuda Strike. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 8 (1d10 + 3) force damage.   Forceful Talismans. The Shrine Maiden throws a handful of enchanted ofuda, releasing a barrage in a 10-foot radius within 30 feet. Creatures in the area must make a Dexterity saving throw (DC 13).

  • On a failure: Creatures take 7 (2d6) force damage and are pushed back 10 feet.
  • On a success: They take half damage and aren’t pushed.
  •   Sealing Ofuda (1/Day). The Shrine Maiden casts a powerful sealing talisman on a creature within 30 feet, attempting to paralyze it. The target must make a Wisdom saving throw (DC 13).
  • On a failure: The creature is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
  • On a success: The creature resists the seal but takes 5 (1d8 + 1) force damage from the failed attempt.
  •   Ofuda Barrier (2/Day). The Shrine Maiden can create a 10-foot-radius barrier of ofuda around herself or an ally within 30 feet. This barrier lasts for 1 minute or until the Shrine Maiden dismisses it. While inside the barrier:
  • Allies gain half cover against ranged attacks.
  • The barrier blocks hostile spirits and undead from entering unless they succeed on a Charisma saving throw (DC 13).
  •   Warding Pulse (Recharge 5–6). The Shrine Maiden releases a pulse of warding energy from her talismans. All creatures of her choice within 15 feet must make a Wisdom saving throw (DC 13).
  • On a failure: A creature takes 8 (2d8) force damage and is pushed 5 feet away.
  • On a success: They take half damage and aren’t pushed.

  • Reactions

    Protective Ofuda. When the Shrine Maiden or an ally within 10 feet is hit by an attack, the Shrine Maiden can use her reaction to apply an ofuda that grants +2 AC until the start of her next turn.


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