BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Moon Rabbit

Moon Rabbit

Moon rabbits are mystical cosmic creatures that live on the moon. They are pure and pious creatures, most easily compared to angels, and their wisdom bonus make them a great choice for wisdom based spell casters like cleric.   Though they are devout, Moon Rabbits can often fall into traps of being self righteous towards humans and yokai, for whom they see as lower and degenerate. On the positive side they are likely to be caring and reliable, able to assist those less informed in the wisdom of life. Moon Rabbits rarely like to venture off of their pristine and comfortable lives on the moon, but their duties often send them there to fight various evils. They are among the most powerful religious beings, rivaling the most powerful yokai, and often the ones to engage in battle with them.   Learn more about the moon rabbits here: Moon Rabbits
ability score increase: +2 WIS +1 CHA
age: Immortal
Size: Medium
speed: 30
Languages: Japanese, Chinese, Korean
race features:
Darkvison   Rabbit’s feet - You gain a jumping length of 30 feet, and can jump vertically as well. You can jump instead of walking, running, or climbing without a reduction in speed.   You have advantage on all athletics or acrobatics checks that involve jumping.   Opportunity attacks made against you if you are jumping away from an enemy, are made with disadvantage   Made of Crystal - When you are reduced to 0 hit points, roll 1d100. If you roll a 5 or lower, one of your limbs snaps off. You can repair it through a mending, taking it to a jeweler or some other means of repair.   Nowabunny - As an action, you can transform yourself into a Crystal Rabbit (found below).   While in this form, You appear as a normal rabbit.   Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours.   When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form.   You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.   You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell.   You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.   Crystal Rabbit Stats   STR 3, DEX 15, CON 10, INT 3, WIS 12, CHA 7   AC: 14 HP 8 (1d10 +3) Speed: 35ft   Darkvision up to 60ft You have advantage on perception checks that rely on smell.   Special Feat: Moon Jumper - Moon Rabbit
Additional information on Moon Rabbits can be found here: Moon Rabbits

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!