Moon Rabbit Elixir Maker
Moon Rabbit Elixir Maker CR: 8
STR
15 +2
DEX
16 +3
CON
18 +4
INT
16 +3
WIS
20 +5
CHA
17 +3
Moon rabbits use wisdom as their spellcasting modifier +8 to hit 16 spell save DC
Rabbit’s feet - As part of your movement, you can use a bonus action to jump, vertically or horizontally, up to 30ft. Celestial. Your creature type is Celestial, rather than humanoid Nowabunny - As an action can turn into a 1 hp bunny with simple 10 stats. When hit the bunny will return back to their humanoid form. This ability cannot be used again for 1 minute after exiting rabbit form
Actions
Multiattack - The moon rabbit makes one attack with its mallet and one use of its elixir Celestial Mallet - +6 to hit, 1d8+3 bludgeoning +1d8 radiant, melee. When hit a creature must succeed on a DC 16 Con save or that one creature is under the effect of the Bane spell for their next turn
Elixir
As an action the moon rabbit can consume an elixir, or pass an elixir to another creature within 30 feet. The ally can consume the elixir as a free action on their turn. The moon rabbit has one use of each of the following elixirs: Elixir of Superior Healing Elixir of Heroism Elixir of Invisibility Elixir of Flying Elixir of InvulnerabilityRemove these ads. Join the Worldbuilders Guild
Comments