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Moon Rabbit Elixir Maker

Moon Rabbit Elixir Maker CR: 8

Medium ,
Armor Class: 18
Hit Points: 125
Speed: 40 ft

STR

15 +2

DEX

16 +3

CON

18 +4

INT

16 +3

WIS

20 +5

CHA

17 +3

Saving Throws: WIS +8, CON +7
Skills: Arcana +6, Insight +8, Medicine +8, Persuasion +6, Religion +6
Damage Resistances: Radiant
Senses: Darkvision
Challenge Rating: 8

Moon rabbits use wisdom as their spellcasting modifier   +8 to hit   16 spell save DC


Rabbit’s feet - As part of your movement, you can use a bonus action to jump, vertically or horizontally, up to 30ft. Celestial. Your creature type is Celestial, rather than humanoid   Nowabunny - As an action can turn into a 1 hp bunny with simple 10 stats. When hit the bunny will return back to their humanoid form. This ability cannot be used again for 1 minute after exiting rabbit form

Actions

Multiattack - The moon rabbit makes one attack with its mallet and one use of its elixir   Celestial Mallet - +6 to hit, 1d8+3 bludgeoning +1d8 radiant, melee. When hit a creature must succeed on a DC 16 Con save or that one creature is under the effect of the Bane spell for their next turn  

Elixir

As an action the moon rabbit can consume an elixir, or pass an elixir to another creature within 30 feet. The ally can consume the elixir as a free action on their turn. The moon rabbit has one use of each of the following elixirs:   Elixir of Superior Healing   Elixir of Heroism   Elixir of Invisibility   Elixir of Flying   Elixir of Invulnerability

A Moon Rabbit Shrine Maiden that specializes in the crafting and usage of elixirs for both buffing themselves and allies

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