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Nekomata

Nekomata CR: 9

Medium ,
Armor Class: 18
Hit Points: 140
Speed: 40 ft , climb: 40 ft

STR

14 +2

DEX

26 +8

CON

18 +4

INT

14 +2

WIS

18 +4

CHA

16 +3

Saving Throws: DEX +12, CON +8
Skills: Acrobatics +12, Sleight of Hand +12
Damage Immunities: necrotic
Senses: Darkvision
Challenge Rating: 9
Proficiency Bonus: +4

+12 to hit, 20 spell save DC   The Nekomata's spells are reskinned and changed to be ghostly necrotic fire.


9 Lives - When a Nekomata reaches 0 hitpoints, it will instead drop to 1 hitpoint instead. This ability can be used once per long rest.   Always land on your feet - The nekomata takes no falling damage   Ghost Minion - The Nekomata starts combat with a Spirit of Death summon active within 10 feet of it, and it does not require concentration to keep up. This ability can be used once per long rest.

Actions

Multiattack - The Nekomata casts one spell and makes two attacks with either its ghostly flames or with its Hell Cat Claws   Ghostly Flames - 6D6 necrotic, DC 20 dex save, 60 feet, 15 foot radius, half damaged on a successful save   Hell Cat Claws - +12 to hit, 6d8+8 nectrotic

Bonus Actions

Into the Dark - The Nekomata can dissapear into an inky void at its feet and reappear anywhere within 30 feet.

A bakeneko yokai cat that has control over dark powers. It has two tails, with a ghostly ball of energy at the tip of each one

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