Nekomata
Nekomata CR: 9
STR
14 +2
DEX
26 +8
CON
18 +4
INT
14 +2
WIS
18 +4
CHA
16 +3
+12 to hit, 20 spell save DC The Nekomata's spells are reskinned and changed to be ghostly necrotic fire.
9 Lives - When a Nekomata reaches 0 hitpoints, it will instead drop to 1 hitpoint instead. This ability can be used once per long rest. Always land on your feet - The nekomata takes no falling damage Ghost Minion - The Nekomata starts combat with a Spirit of Death summon active within 10 feet of it, and it does not require concentration to keep up. This ability can be used once per long rest.
Actions
Multiattack - The Nekomata casts one spell and makes two attacks with either its ghostly flames or with its Hell Cat Claws Ghostly Flames - 6D6 necrotic, DC 20 dex save, 60 feet, 15 foot radius, half damaged on a successful save Hell Cat Claws - +12 to hit, 6d8+8 nectrotic
Bonus Actions
Into the Dark - The Nekomata can dissapear into an inky void at its feet and reappear anywhere within 30 feet.
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