Noriharu Katsura
Noriharu Katsura CR: 20
STR
18 +4
DEX
24 +7
CON
26 +8
INT
28 +9
WIS
30 +10
CHA
30 +10
Charisma, +16 Modifier, 24 DC
Legendary Resistance (3/Day) - If the shinigami fails a saving throw, it can choose to succeed instead Impure Regeneration - As a bonus action the shinigami can draw on its well of regenerative vitality. This pool amounts to a total of 500 HP and can be used on the Shinigami's turn even if it has been reduced to 0 HP Impure Immortality - The shinigami cannot be killed unless it is hit with an attack that does radiant damage after all its health and impure regenration has been depleted. Death Wails - Upon death the shinigami unleahes a powerful death scream that destructively reverberates through the minds of those enarby. The shinigami casts Psychic Scream at the point of their death
Actions
Multiattack - Noriharu Katsura casts one spell, one use of shakuhachi charm, and one summon string of characters Shakuhachi Charm - Noriharu Katsura plays his shakuhachi to charm a target to seek their base desires (The creature must choose one of the 7 deadly sins that best reperesents them). Target must make a DC 16 CHA save or spend their next turn acting on their warped desires in the way Katsura wants them to Summon String of Characters - A scroll floats out of Noriharu's robes and opens up, revealing strings of characters which begin to move to the tune of Noriharu's shakuhachi. Katsura can summon one scroll every turn, each scroll spawns 4 character strings
Character String CR: 1
STR
10 +0
DEX
24 +7
CON
14 +2
INT
16 +3
WIS
20 +5
CHA
20 +5
Actions
Searing Strike - The character string tries to wrap itself around its target and deal necrotic burns. +7 to hit, 4d6+5 necrotic, melee. On a hit, target must make a DC 14 STR save or be under the effects of Entangle Jumping Character - The character string shoots one of its characters at a target. +7 to hit, 2d8+5 necrotic, 30/120
Legendary Actions
Macabre Step - Noriharu Katsura is surrounded by countless strings of characters that obscure him and then burst, causing anyone adacent to Katsura to make a DC 24 dex save, failure dealing 2d8 necrotic, and half of that on a success. Katsura then reappears in a mass of character strings at a point of his choosing within 30 feet, and if he is at least somewhat obscured will automatically be in stealth Chilltouch Minor Regeneration - Heals 1d4+4
Lair Actions
Torii Gates - Within an area of combat, Katsura can summon 4 torii gates at locations of his choice. Each torii gate acts as a portal between another of the gates. Anyone that enters a torii portal will roll a d4 to determine which gate they exit from. This can only be done once per movement Kuro Komainu - Two statues of warped lion like dogs are placed at spots of Katsura's choice. When damaged by any attack, the komainu will attack the creature that hurt them, with the exception of Noriharu Katsura himself. If Katsura damages a komainu, they will instead attack the nearest creature. As a reaction to taking damage the komainu will use their laser eyes, +8 to hit, 3d6+4 fire Impurifying Water - Two purification fountains are placed on the combat map at at points of Katsura's chosing. These fountains have become cursed and impure, and thus the water seeks to dirty anyone thee passes adjacent to them. If a creature that is not under the control of Katsura enters melee range of an impure fountain they must make a DC 15 WIS save. On a failure the target takes 2d8 necrotic, or half of that on a success
Noriharu Katsura can summon his Spirit Labyrinths which manifest as the desired world of those he has trapped inside. Victims will see their existances within this false world as perfectly normal and ideal unless their illusion is shaken by an abnormality or outside intervention If the illusion is broken the victims within the spirit labyrinth will findd themselves in an elaborate corrupted shrine complex with torii gates and other shrine iconography overgrown with necrtoic sludge and death
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