Omamori
Omamori
Players can choose 1 omamori that will remain active passively. The Omamori can be swapped out for a different one when you level up, or visit a shrine. Players will gain a second Omamori slot at level 9, and a third one at level 18- Omamori of the Tortoise - Add 1 HP to your max health for every level you are
- Omamori of the Sparrow - You can cast feather fall once per long rest
- Omamori of the Falcon - You can gain advantage on a perception check a number of times equal to half your proficiency bonus rounded up per long rest
- Omamori of the Panther - Initiative increases by 1 every 5 levels you are (for a maximum of 4 at level 20)
- Omamori of the Wolf - A number of times equal to half your proficiency bonus (min 1 rounded down), you may double your movement speed until the end of your turn as a free action per long rest
- Omamori of the Tengu - Add 1 to both nature and animal handling every 5 levels (for a maximum of 4 at level 20)
- Omamori of the Miko - Add 1 to both History and Religion every 5 levels (for a maximum of 4 at level 20)
- Omamori of the Maneki-Neko - Add 10 to any omikuji roll that isn’t a great curse or blessing
- Omamori of the Samurai - Choose a Battle Master maneuver, you may use this maneuver with 1d6 once per long rest.
- Omamori of Breath - This omamori sustains you, you may hold your breath an extra number of mins equal to your prof mod x2
- Omamori of the Onibi - Add 2 additional fire damage to all attacks you make that use that damage
- Ommamori of the Yuki Onna - Add 2 additional cold damage to all attacks you make that use that damage
- Ommamori of the Raiju - Add 2 additional lightning or thunder damage to all attacks you make that use that damage
- Ommamori of the Ushi Oni - Add 2 additional poison damage to all attacks you make that use that damage
- Ommamori of the Jorogumo - Your climbing speed equals your normal speed
- Ommamori of the Ningyo - Your swimming speed equals your normal speed
- Ommamori of the Kamuy - You can gain advantage on a survival check a number of times equal to half your proficiency bonus rounded up per long rest
- Ommamori of the Onmyoji - Gain a damage cantrip of your choice, using the stat of your choice if you are nott a caster (WIS, INT, CHA)
- Ommamori of the Kabuki Actor - Gain a non-damaging cantrip of your choice
- Ommamori of the Oni - You are no longer able to be intoxicated
- Ommamori of the Bat - You only need to sleep for 4 hours to gain a long rest
- Ommamori of the Inugami - Gain the superior sense of smell that a bloodhound has
- Ommamori of the Court Noble - Learn a language of your choice
- Ommamori of the Geisha - Gain advanatge of performance rolls involving singing or insturments a number of times equal to half your proficiency bonus rounded up per long rest
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